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prithvi
29-10-2004, 02:02 PM
<P><IMG src="http://www.prithvi.ryanscool.net/3d/bar/bar.jpg" border="0"></P>

rockyj123
29-10-2004, 08:06 PM
cool bar man.......mayb u cud add some branded liquor bottles..... n may b 1 or 2 ash trays...

rockyj123
29-10-2004, 08:07 PM
<P>and i think the seats r too high....</P>

the dOktoR
31-10-2004, 01:16 PM
<strong><FONT size=2>Nice start .... well its the feel that i not getting but its not all that inviting and its wey t dull and youve got some expensive wood in there.. add that up with those bottles that look like softdrinks ... hmm&nbsp; texturing is not your strength.. so work on them.. also lighting.....</FONT></strong>

Inxa
31-10-2004, 07:27 PM
Woah man okay
<br />
<br />here are the crits
<br />
<br />The bar table tops change the material tooo much of refelction and bump.
<br />
<br />check the proportions. We are new learners make those mistakes.
<br />
<br />even the bar table needs a lot of work. again too much reflection. dude reflection make the image good, but please oy control yaar.

prithvi
01-11-2004, 01:11 PM
<P>Thanks for the comments</P>
<P>rocky, yeah.......the seats r definitely too high (n after the drinks, the ppl will also be *too high*) <IMG src="smileys/smiley2.gif" border="0"><BR><BR>soul, r u talking about those bottles (that have a white label)? and yeah, i suck at texturing........what do u suggest? will it happen by trial and error method? or a quicker approach? </P>
<P>Girish, thanks.....i'll turn down the reflcn</P>
<P>actually, the scene is now over 4 lakh polys <IMG src="smileys/smiley5.gif" border="0">&nbsp;and the viewports r way slow to work on (I just have a GeForce2 with 512MB ram)</P>
<P>&nbsp;</P>

Inxa
01-11-2004, 04:24 PM
**** YOU man <BR><BR>4 lakh what the ****. i mean&nbsp;what is there that makes it sooooo&nbsp;high man. <edited><editID>abhishek</editID><editDate>38304.4207407407</editDate></edited>

suraj
09-11-2004, 01:47 PM
&nbsp;try creating layers and hiding the layers that youre not working on...

hyenaman
09-11-2004, 05:02 PM
<img src="smileys/smiley5.gif" border="0"> WOW...thats heck a lot of poly's
dude......you shouldn't need half that many poly's .....dont you have
something like maya subdivisions in 3d max??????<br>
<br>
<br>
<br>
<br>

swapnil3dm
18-11-2004, 09:11 PM
<P>Hey Prithvi you have done a nice job<IMG src="smileys/smiley1.gif" border="0"></P>
<P>only thing you have to work on lighting..........</P>
<P>because its true that lights add life to your work, I usually&nbsp; work with Maya</P>
<P>and I will tell you lighting in Max is very easy than Maya , </P>
<P>softwares dont matter , all you need to do is do observation in the sorrounding </P>
<P>how lights play , their colurs at different climates and time.... I am not going to tell you, you youself have to make&nbsp;observation and come out with some conclusion because lighting is not a simple topic......</P>
<P>my best wishes</P>
<P>and one more thing its your intentions greater than your skills which will help you to raise your work</P>
<P>Thanks............thanks CG Tantra&nbsp;&nbsp;</P>