View Full Version : Bar
prithvi
29-10-2004, 02:02 PM
<P><IMG src="http://www.prithvi.ryanscool.net/3d/bar/bar.jpg" border="0"></P>
rockyj123
29-10-2004, 08:06 PM
cool bar man.......mayb u cud add some branded liquor bottles..... n may b 1 or 2 ash trays...
rockyj123
29-10-2004, 08:07 PM
<P>and i think the seats r too high....</P>
the dOktoR
31-10-2004, 01:16 PM
<strong><FONT size=2>Nice start .... well its the feel that i not getting but its not all that inviting and its wey t dull and youve got some expensive wood in there.. add that up with those bottles that look like softdrinks ... hmm texturing is not your strength.. so work on them.. also lighting.....</FONT></strong>
Woah man okay
<br />
<br />here are the crits
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<br />The bar table tops change the material tooo much of refelction and bump.
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<br />check the proportions. We are new learners make those mistakes.
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<br />even the bar table needs a lot of work. again too much reflection. dude reflection make the image good, but please oy control yaar.
prithvi
01-11-2004, 01:11 PM
<P>Thanks for the comments</P>
<P>rocky, yeah.......the seats r definitely too high (n after the drinks, the ppl will also be *too high*) <IMG src="smileys/smiley2.gif" border="0"><BR><BR>soul, r u talking about those bottles (that have a white label)? and yeah, i suck at texturing........what do u suggest? will it happen by trial and error method? or a quicker approach? </P>
<P>Girish, thanks.....i'll turn down the reflcn</P>
<P>actually, the scene is now over 4 lakh polys <IMG src="smileys/smiley5.gif" border="0"> and the viewports r way slow to work on (I just have a GeForce2 with 512MB ram)</P>
<P> </P>
**** YOU man <BR><BR>4 lakh what the ****. i mean what is there that makes it sooooo high man. <edited><editID>abhishek</editID><editDate>38304.4207407407</editDate></edited>
suraj
09-11-2004, 01:47 PM
try creating layers and hiding the layers that youre not working on...
hyenaman
09-11-2004, 05:02 PM
<img src="smileys/smiley5.gif" border="0"> WOW...thats heck a lot of poly's
dude......you shouldn't need half that many poly's .....dont you have
something like maya subdivisions in 3d max??????<br>
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swapnil3dm
18-11-2004, 09:11 PM
<P>Hey Prithvi you have done a nice job<IMG src="smileys/smiley1.gif" border="0"></P>
<P>only thing you have to work on lighting..........</P>
<P>because its true that lights add life to your work, I usually work with Maya</P>
<P>and I will tell you lighting in Max is very easy than Maya , </P>
<P>softwares dont matter , all you need to do is do observation in the sorrounding </P>
<P>how lights play , their colurs at different climates and time.... I am not going to tell you, you youself have to make observation and come out with some conclusion because lighting is not a simple topic......</P>
<P>my best wishes</P>
<P>and one more thing its your intentions greater than your skills which will help you to raise your work</P>
<P>Thanks............thanks CG Tantra </P>
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