dynafx
25-10-2004, 01:18 PM
The important things to do, while animating a human (thanx to LISA MULLINS)<br>
<br>
<div id="2" style=": 1; left: 27px; vertical-align: middle; width: 748px; : ; top: 128px; height: 2208px;"><li><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>1.</strong> <strong>Animate from the inside out?.not the outside
in. </strong></font><strong></strong><font color="#001c00">
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">a. The torso, how
the pelvis and spine are working together to move your body.<br>b. Define the
relationship of feet to pelvis and torso <br>i. Where is the weight?<br>ii. Is
there balance?<br>c. Arms, necks, fingers and toes come last</font></p></font>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>2.</strong> Don?t get overwhelmed by all the limbs and
appendages?.<strong>it?s a bouncing ball</strong>.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">a.
<strong>Arcs</strong>???everything organic moves in curves, robots move in
straight lines.<br>i. Pick a point on the body, or a locator and track it?s
motion with an expo marker. See what shape arc you are making.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">b.
<strong>Timing</strong>??what part starts moving first and what is the last
thing to get there?<br>i. Give the eye enough time to see a pose, or an action.
If you have two<br>Objects touching one another- 1 frame is not enough time to
see it.<br>ii. Pauses are as important as the action. The contrast between them
is what<br>Makes each work<br>iii. Rhythm. Bad pop music is repetitive and
everything happens on the beat.<br>Jazz music has melody but also has off-beats
and departures.<br></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">c.
<strong>Spacing</strong>??determines your slow-ins and slow-outs and your
timing<br>i. Favor a pose<br>ii. How quickly do you want it to move from pose A
to pose B<br>iii. Cartoony animation vs. Realistic animation. A lot is
determined by<br>both timing and spacing. Snappy vs. flowing.</font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>3. Overlap and Follow-through</strong>. Flow from one pose to the
next.<br>a. Each part of an arm, leg or torso doesn?t move at the same
time.<br>b. Decide where the energy or need for the movement is coming from
?<br>and move that part first. Follow the this flow of energy as it travels
through the body.<br>c. Everything shouldn?t come to a dead stop. Except in
extreme cartoony cases, complete<br>stillness is a killer. <br>d. Flow. One part
of the body starts to move into the next pose as another part is still
<br>finishing it?s motion from the last pose.<br></font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>4. Weight and Texture</strong><br><br>a. Within the human body,
the majority of the weight lies in the pelvis and lower<br>torso area. On every
single pose, and throughout animation you must keep<br>track of that weight.
There is a constant relationship between the 2 feet and<br>that lower torso
area. If the lower part of the body is off balance ? it must <br>counterbalance
using the rest of the weight it?s got. This could be arms, other <br>legs, the
upper torso or an object or prop. <br><br>b. Everything you touch or move
including yourself or your character has it?s<br>own weight. Decide how much
each thing weighs. Show us how much<br>by how it affects the body. Am I holding
a pillow, or am I holding a safe?<br>What does my arm look like when holding
each? How I choose to hold it will <br>show weight and how much the rest of my
body is affected by it will show weight.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">c.
Tension or Effort. Sometimes you have to put in some random looking frames<br>to
show tension, struggle, or effort. If you are trying to move something heavy-
it<br>is not going to ?give? right away. Your arms may ?give? before the object
does.<br>Try dragging something along a carpet- it will catch on the rug
fibers?this is<br>quite different than dragging something along a cement floor-
or ice for that<br>Matter. Things get rub, slow down or get stuck when in
contact with other things. <br><br>d. Everything you touch, move or walk is made
up of different material. Keep<br>this in mind when animating. Is it soft grass,
is the handrail metal or wood,<br>will the object ?give? slightly, or is it
solid marble. Remember to show this<br>visually?after all- we can?t go in there
an touch it ourselves.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><br><br><br><strong>Other Passes You Can Do On Your
Animation?????</strong></font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>1. Hips</strong>????. The hip is there to help ?take up? the
weight of the lower torso, pelvis area.<br>Animate the majority of the pelvis
direction with the root. Save the hip control<br>For another pass. It is there
to help your leg take the weight. It will go into action<br>shortly after the
weight has moved over one leg ? and it will happen in a matter of<br>a couple of
frames. If you were a giant dinosaur- this hip shift would take longer<br>to
happen ? bigger bones have to rotate more to get the same effect.</font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>2. Clavicles or Shoulders</strong>??.. are very similar in
function to the hip rotation. Particularly<br>If the hand is being used to rest
on or leaned on. The arm will try to take up as<br>much weight as possible- then
the scapula be forced to take up the rest. </font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>3. Breathing</strong> ?. Think about when your character is going
to take a breath. <br><strong>a.</strong> A breath can happen during an
anticipation. When swimming it literally happens before you dive in and swim
underwater. Perhaps you take a big gulp before a golf swing.<br>Yoga is based
entirely on breath and motion. Pulling in the air before a posture
and<br>pushing it out through the next posture. <br><br><strong>b.</strong> A
breath can determine the character?s mood or state of mind. Nervous
people<br>breathe fast, shallow breaths. Someone who has just run may be out of
breath<br>to the point where they literally can?t get it back to normal
breathing. Someone<br>who is asleep may snore or ?saw logs? in a regular rhythm.
Or they may have<br>sleep apnea which can cause them to gasp violently all of a
sudden. Have someone<br>scare you- did you suck in air- or blow it
out?</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>c.</strong> Breathing doesn?t just happen with one bone rotation.
There is no breath control.<br>The entire spine and shoulders, head and neck are
involved in breathing. If it<br>is the out of breath runner- than maybe the
whole body. Again- here is your timing<br>and overlap following the breath in
the abdomen, up through the diaphragm, into<br>the lungs, up in the chest- up
the shoulders and neck into the nasal or mouth.<br><br><br>The Human Body is a
large, intricate, complex machine made up of many working parts that all work
together <br>and affect one another?.</font></p>
</li></div>
<br>
<br>
<div id="2" style=": 1; left: 27px; vertical-align: middle; width: 748px; : ; top: 128px; height: 2208px;"><li><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>1.</strong> <strong>Animate from the inside out?.not the outside
in. </strong></font><strong></strong><font color="#001c00">
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">a. The torso, how
the pelvis and spine are working together to move your body.<br>b. Define the
relationship of feet to pelvis and torso <br>i. Where is the weight?<br>ii. Is
there balance?<br>c. Arms, necks, fingers and toes come last</font></p></font>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>2.</strong> Don?t get overwhelmed by all the limbs and
appendages?.<strong>it?s a bouncing ball</strong>.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">a.
<strong>Arcs</strong>???everything organic moves in curves, robots move in
straight lines.<br>i. Pick a point on the body, or a locator and track it?s
motion with an expo marker. See what shape arc you are making.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">b.
<strong>Timing</strong>??what part starts moving first and what is the last
thing to get there?<br>i. Give the eye enough time to see a pose, or an action.
If you have two<br>Objects touching one another- 1 frame is not enough time to
see it.<br>ii. Pauses are as important as the action. The contrast between them
is what<br>Makes each work<br>iii. Rhythm. Bad pop music is repetitive and
everything happens on the beat.<br>Jazz music has melody but also has off-beats
and departures.<br></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">c.
<strong>Spacing</strong>??determines your slow-ins and slow-outs and your
timing<br>i. Favor a pose<br>ii. How quickly do you want it to move from pose A
to pose B<br>iii. Cartoony animation vs. Realistic animation. A lot is
determined by<br>both timing and spacing. Snappy vs. flowing.</font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>3. Overlap and Follow-through</strong>. Flow from one pose to the
next.<br>a. Each part of an arm, leg or torso doesn?t move at the same
time.<br>b. Decide where the energy or need for the movement is coming from
?<br>and move that part first. Follow the this flow of energy as it travels
through the body.<br>c. Everything shouldn?t come to a dead stop. Except in
extreme cartoony cases, complete<br>stillness is a killer. <br>d. Flow. One part
of the body starts to move into the next pose as another part is still
<br>finishing it?s motion from the last pose.<br></font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>4. Weight and Texture</strong><br><br>a. Within the human body,
the majority of the weight lies in the pelvis and lower<br>torso area. On every
single pose, and throughout animation you must keep<br>track of that weight.
There is a constant relationship between the 2 feet and<br>that lower torso
area. If the lower part of the body is off balance ? it must <br>counterbalance
using the rest of the weight it?s got. This could be arms, other <br>legs, the
upper torso or an object or prop. <br><br>b. Everything you touch or move
including yourself or your character has it?s<br>own weight. Decide how much
each thing weighs. Show us how much<br>by how it affects the body. Am I holding
a pillow, or am I holding a safe?<br>What does my arm look like when holding
each? How I choose to hold it will <br>show weight and how much the rest of my
body is affected by it will show weight.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">c.
Tension or Effort. Sometimes you have to put in some random looking frames<br>to
show tension, struggle, or effort. If you are trying to move something heavy-
it<br>is not going to ?give? right away. Your arms may ?give? before the object
does.<br>Try dragging something along a carpet- it will catch on the rug
fibers?this is<br>quite different than dragging something along a cement floor-
or ice for that<br>Matter. Things get rub, slow down or get stuck when in
contact with other things. <br><br>d. Everything you touch, move or walk is made
up of different material. Keep<br>this in mind when animating. Is it soft grass,
is the handrail metal or wood,<br>will the object ?give? slightly, or is it
solid marble. Remember to show this<br>visually?after all- we can?t go in there
an touch it ourselves.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><br><br><br><strong>Other Passes You Can Do On Your
Animation?????</strong></font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>1. Hips</strong>????. The hip is there to help ?take up? the
weight of the lower torso, pelvis area.<br>Animate the majority of the pelvis
direction with the root. Save the hip control<br>For another pass. It is there
to help your leg take the weight. It will go into action<br>shortly after the
weight has moved over one leg ? and it will happen in a matter of<br>a couple of
frames. If you were a giant dinosaur- this hip shift would take longer<br>to
happen ? bigger bones have to rotate more to get the same effect.</font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>2. Clavicles or Shoulders</strong>??.. are very similar in
function to the hip rotation. Particularly<br>If the hand is being used to rest
on or leaned on. The arm will try to take up as<br>much weight as possible- then
the scapula be forced to take up the rest. </font></p>
</li><li>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>3. Breathing</strong> ?. Think about when your character is going
to take a breath. <br><strong>a.</strong> A breath can happen during an
anticipation. When swimming it literally happens before you dive in and swim
underwater. Perhaps you take a big gulp before a golf swing.<br>Yoga is based
entirely on breath and motion. Pulling in the air before a posture
and<br>pushing it out through the next posture. <br><br><strong>b.</strong> A
breath can determine the character?s mood or state of mind. Nervous
people<br>breathe fast, shallow breaths. Someone who has just run may be out of
breath<br>to the point where they literally can?t get it back to normal
breathing. Someone<br>who is asleep may snore or ?saw logs? in a regular rhythm.
Or they may have<br>sleep apnea which can cause them to gasp violently all of a
sudden. Have someone<br>scare you- did you suck in air- or blow it
out?</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><strong>c.</strong> Breathing doesn?t just happen with one bone rotation.
There is no breath control.<br>The entire spine and shoulders, head and neck are
involved in breathing. If it<br>is the out of breath runner- than maybe the
whole body. Again- here is your timing<br>and overlap following the breath in
the abdomen, up through the diaphragm, into<br>the lungs, up in the chest- up
the shoulders and neck into the nasal or mouth.<br><br><br>The Human Body is a
large, intricate, complex machine made up of many working parts that all work
together <br>and affect one another?.</font></p>
</li></div>
<br>