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View Full Version : Rhythm & Timing in Animation


rdxace
18-12-2005, 02:23 AM
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">Hi everyone. Found this interesting and informative piece of text:</FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt">&nbsp;</P><FONT face="Times New Roman" size=3>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT face="Times New Roman" size=3>-------------------------------------------------------</FONT></P></FONT>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">This basic rule of acceleration and deceleration of an action also applies to a musical background,<?:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- The animator must constantly be aware of beats and accents. And there is no accented position, when action is all evenly spaced.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- NOTE: The faster the beat, the more accurate the hit or accent must be.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- A beat constitutes a specific interval of time. It applies to both the musical beat and action tempo. A 24 beat means 1 beat per second or every 24 frames.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- The measure of time established by the musical tempo must be broken down into audible taps. A metronome is normally necessary to measure the rhythm.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- A 12 beat action would be equivalent of 2 taps per second. If the tempo quickens to an 8 beat, this represents 3 taps per second. Only violent action will require anbimating as fast as an 8 beat.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- Accuracy is especially important if the beat is faster than a 9 beat. The hit must occur exactly on the cue frame which receives the tap.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- This applies also to rapid dialogue. The mouth positions must occur exactly on the frame of the corresponding sound. And the action must change on every frame. Animate in ones.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">(When a slower beat is used, such as a 12 or 16 beat, the accented action may hit two frames before the frame of the tap. Greater impact is also provided through extended contact).<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- When the rhytm of the dialogue is relaxed and conversational, the lip movements should be started two frames ahead of sound. Depending on phonetics, it takes one or two frames to form certain letters before sound is spelled.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- Remember: the faster the beat, the more accurate the accent - and the lip movement must be synced exactly as indicated on the exposure sheet.<o:p></o:p></FONT></FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman">- These rules also apply to sound effects.</FONT></FONT></P>
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don_rulez
21-07-2008, 01:13 AM
thnxx .. mate ..