amaan
22-10-2004, 05:21 AM
Hi all,<br>
<br>
Posting something I made at work yesterday<br>
<br>
Title: Cliffs<br>
<br>
Softwares Used: Lightwave 3D, Adobe Photoshop<br>
<br>
Development Time: 2 hours<br>
<br>
Render Time: 5 mins<br>
<br>
Computer Specs: Dual Xeon 2.8 GHz, 2GB Ram<br>
<br>
The following has been color-corrected in Photoshop and the Sky/clouds
were combined from photos, color-shifted and painted on just a bit in
Photoshop as well. <br>
<br>
The geometery was created in Lightwave from scratch as a very simple
sub-division mesh and then displaced in Lightwave. The surface/texture
is 90% procedural. Total number of polygons: about 300K<br>
<br>
<img src="http://www.warpedspace.org/newwork/Cliff1.jpg" border="0"><br>
<br>
And below is the direct output from Lightwave of the same object, but
with the camera closer to the cliffs. This render was done with a
previous version of the textures. The whites in the cliff were replaced
by browns/reds.<br>
<br>
<img src="http://www.warpedspace.org/newwork/Cliff2.jpg" border="0"><br>
<br>
More info about it's development such as wireframes and displacements is at <a href="http://cgexpanse.com/phpBB2/viewtopic.php?t=1734" target="_blank">http://cgexpanse.com/phpBB2/viewtopic.php?t=1734</a><br>
<br>
<br>
Posting something I made at work yesterday<br>
<br>
Title: Cliffs<br>
<br>
Softwares Used: Lightwave 3D, Adobe Photoshop<br>
<br>
Development Time: 2 hours<br>
<br>
Render Time: 5 mins<br>
<br>
Computer Specs: Dual Xeon 2.8 GHz, 2GB Ram<br>
<br>
The following has been color-corrected in Photoshop and the Sky/clouds
were combined from photos, color-shifted and painted on just a bit in
Photoshop as well. <br>
<br>
The geometery was created in Lightwave from scratch as a very simple
sub-division mesh and then displaced in Lightwave. The surface/texture
is 90% procedural. Total number of polygons: about 300K<br>
<br>
<img src="http://www.warpedspace.org/newwork/Cliff1.jpg" border="0"><br>
<br>
And below is the direct output from Lightwave of the same object, but
with the camera closer to the cliffs. This render was done with a
previous version of the textures. The whites in the cliff were replaced
by browns/reds.<br>
<br>
<img src="http://www.warpedspace.org/newwork/Cliff2.jpg" border="0"><br>
<br>
More info about it's development such as wireframes and displacements is at <a href="http://cgexpanse.com/phpBB2/viewtopic.php?t=1734" target="_blank">http://cgexpanse.com/phpBB2/viewtopic.php?t=1734</a><br>
<br>