kaulvirus
21-10-2004, 11:25 AM
<P>Hi All, </P>
<P>Saw this article on some website a while back and I saved it. I think its written by some hot shot guy working at ILM as an animation director or somethin, pls go thru it :</P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT face="Times New Roman" size=3>And here is the list of demo reel do's and don'ts that Shawn Kelly made:<BR><BR><BR>1) keep it under 2 minutes. 2.5 MAX.<BR><BR>2) no color-bars, no 30 seconds of black<BR><BR>3) no flying logos - get your name up there, your contact info, and get<BR>to the goods.<BR><BR>4) don't repeat your shots. If you have 5 shots, show them all, then<BR>repeat them all again, if you want. If a shot goes by that they love and<BR>want to see again, they'll rewatch it later. If things start to repeat,<BR>they are going to fast-forward and potentially miss something.<BR><BR>5) don't break up your shots with "titles." Just show your shots. If you<BR>feel like you really need to show black between the shots, keep it short<BR>- maybe 10 frames of black or so<BR><BR>6) LABELS!!!! Be sure you label the tape, label the SPINE, and label the<BR>box. Remember, it will end up on someone's shelf, so the spine is what<BR>they'll see.<BR><BR>7) Use a new tape. You can buy 5 minute VHS tapes for really cheap. You<BR>don't want a bunch of warbly snow at the beginning of the tape and an<BR>old episode of Seinfeld at the end of your reel.<BR><BR>8) When to send your reel:<BR><BR>Send your reel if you:<BR><BR>A- hear a company is hiring<BR><BR>B- think your stuff is looking good and even if you heard the company<BR>isn't hiring. (it's always good to at least get on their radar, and/or<BR>maybe get onto the "people we want to interview when we *are* hiring" list.<BR><BR>C- When you feel you've made significant improvements to your reel. If<BR>you send a reel on January 1st, but you think it's way better on<BR>February 1st, send it again - that's totally okay. Maybe even include a<BR>note that says your last reel didn't have your "latest stuff" so you<BR>wanted to send an update.<BR><BR>9) Use a VHS tape. The world isn't quite ready for dvd yet. Almost, but<BR>not quite. Some studios are watching dvd reels, but many aren't, and if<BR>the reviewer has to go upstairs to some other room to watch your dvd<BR>reel, it isn't going to happen. They'll watch the 50 vhs tapes sitting<BR>in front of them first, and if they ever do get to your dvd, chances are<BR>they've already found someone that matches who they are looking for.<BR><BR>Everyone has a VCR. Oh - and the worst thing you can do is send a<BR>CD-ROM. The odds that the reviewer will take the time to go find a PC<BR>that is compatible with whatever you made your CD-ROM with are slim to none.<BR><BR>10) Your demo reel is only as good as the worst thing on it, so only<BR>include your best stuff. 30 seconds of kickass animation will always<BR>beat out the guy with a 5 minute reel who had 30 seconds of great<BR>animation , 3 minutes of so-so animation, and 1.5 minutes of crap.<BR><BR>11) Along those lines, only include your short film if you truly believe<BR>that all the scenes show off your animation ability. It's really really<BR>rare for us to see a short film where every scene is demo-reel worthy.<BR>Usually it's 3 or 4 shots in the film that are good, and the rest should<BR>have been dropped.<BR><BR>If you really want to show your short film, cut out your best scenes and<BR>shot them at the beginning of the tape as part of your animation reel<BR>(with excercises or whatever you have). Then at the end of the tape,<BR>include the full film. This way, they can watch your animation, which<BR>chances are is all they are interested in anyway, and then if they want<BR>to, they can watch your film.<BR><BR>This is a double-edged sword though, so only include it if the film is<BR>good. If your animation reel is good, but they see a whole bunch of<BR>stinker scenes in your short-film, their opinion of you just dropped<BR>from "wow, this animator does tons of awesome animation!" to "oh, looks<BR>like their animation is erratic. Some of this stuff was good, but man -<BR>some of it was really bad." Why chance it?<BR><BR>12) include a LOG SHEET. A little sheet in the cover of the VHS box or<BR>glued to the inside that explains which shots are on your reel (a little<BR>thumbnail looks classy), the timecode of where that shot is located on<BR>your reel, and what you personally did on that scene.<BR><BR>13) If you are going for an animation job at a feature animation studio<BR>- keep this in mind: TAILOR YOUR REEL to the STUDIO **and** the POSITION<BR>you are applying for. If you are applying to Pixar, it probably isn't a<BR>great idea to have a bunch of spaceships flying around. If you are<BR>applying to a games job at a smaller studio, it'd probably help your<BR>chances to show that you are multi-talented and can model a bit, texture<BR>a bit, animate a bit, etc.<BR><BR>But if you're going for animation at a feature studio, do not include<BR>any model turntables. Don't show off textures. Don't give them any<BR>indication that your focus has been fragmented between disciplines. As<BR>far as they should be concerned, your life is all about character<BR>animation. They are hiring you to animate, nothing else. They could care<BR>less if you modelled something - don't waste their time with it.<BR><BR>Many Anim supes prefer to see your scene in flat-shaded mode, so I<BR>wouldn't even include any textures and stuff like that. It can make your<BR>work harder to evaluate. They don't care about textures. They don't care<BR>about your model - they care about how it moves and emotes.<BR><BR>Remember - the studios aren't looking for people who are pretty good at<BR>a bunch of different things. They want someone who rocks the house at<BR>ONE thing.<BR><BR>14) MUSIC - if you want to put music on your reel, make sure it isn't<BR>offensive or, almost more importantly, annoying. If it's annoying or<BR>super-loud, they are going to crank the volume down on your tape, and<BR>if/when your dialogue masterpiece comes up, the volume will be on mute,<BR>and if you think that they are going to stop and rewind the tape to hear<BR>it when they have 100 other tapes to get to, you're kidding yourself.<BR><BR>15) That brings me to the biggest rule of demo-reels: design it so the<BR>reviewer never has to touch the remote. You do not want them to<BR>fast-forward OR rewind. If the tape starts and there is 10 seconds of<BR>black, that reviewer is going to hit fast-forward and possibly end up<BR>zooming right past your first 2 or 3 shots. Now, if there is a box full<BR>of tapes for them to get to, they are not going to rewind and you just<BR>shot yourself in the foot, because:<BR><BR>16) You need to hook them RIGHT OFF THE BAT. If they don't see something<BR>they like in the first 2 shots, you're probably toast. The rule I like<BR>to use is this: assuming you have 3 shots that are all almost equally<BR>good, build your reel around them like this:<BR><BR>- put your second-best shot first<BR>- put your "worst" (but still really good, hopefully!) shots in the middle<BR>- put your best shot last.<BR><BR>This way, the first thing they see grabs their attention and they say,<BR>"wow - that looked really nice." That should hook them for the rest of<BR>the reel (assuming you don't drag them around for 3 minutes). And then<BR>right at the end - BOOM! You hit them right in the face with your<BR>awesome ninja work and they end the tape thinking that you ROCK.<BR><BR>If instead you put your best 2 shots first and then everything else,<BR>they start out thinking "wow - that looked really nice" but as it peters<BR>off towards the end, they are left feeling "that's too bad, they showed<BR>a lot of potential, but the rest of the reel just doesn't hold up."<BR><BR>It's kind of psychological, but I think it can help a lot to set up your<BR>reel this way.<BR><BR>17) Don't put anything on your reel that you don't want to do full-time<BR>every day professionally. If you did a cool tornado effect in Maya using<BR>particles, but you want to do character animation and hated working on<BR>that tornade, even though it looks nice you'd be insane to put that on<BR>your reel. There is a fair chance they'd say "Oh - we need someone to do<BR>particle stuff!" and then boom - you're stuck doing that.<BR><BR>It's very easy to quickly be pigeon-holed into a position at a studio<BR>and digging yourself out of that hole can be next to impossible.<BR><BR>And once you get into a studio, it is really, really, really really<BR>really hard to change jobs. Best case scenario is that it usually takes<BR>2 or 3 years at least to move from one discipline into another. So if<BR>you hate tornados, don't sign yourself up for 2 or 3 years of tornados!!<BR><BR><BR>18) Include a resume and a cover-letter. And for the love of God, use<BR>spell-check.<BR><BR>19) If you have a great shot that is done to dialogue that is racist,<BR>full of cussing, extremely sexual, etc - I would really reconsider using<BR>that on a reel. I know a guy who did a great acting test to a line that<BR>had a lot of cussing, and found out later that the cussing was the<BR>specific reason the reviewer didn't recommend his stuff. The reviewer<BR>turned out to be deeply religious and was very offended.<BR><BR>If it's offensive in any way, don't animate to it, and at least don't<BR>put it on your reel. You never know who is going to watch that reel - it<BR>could be the very person you're making fun of in your racist "jokes" or<BR>a memeber of the religion you are putting down or the sex you are making<BR>fun of.<BR><BR>I know it's kind of lame to feel like you have to censor yourself, but<BR>if it's for a job, you'd be silly to ignore this factor.<BR><BR>20) THE BIGGEST NUMBER ONE THING:<BR><BR>Okay, it's number 20, but I'm making it number 1.<BR><BR>Do not, ever, under any situation, put someone else's animation on your<BR>reel and try to pass it off as your own. Ever. This is the single<BR>dumbest thing you can do in your career.<BR><BR>The industry is very small. We all have friends at pretty much every<BR>major studio. I've worked with people in the past who have moved on to<BR>many of the other big spots, such as Weta, Sony, Dreamworks, Pixar,<BR>Digital Domain, etc. We all know what each other's shots look like. We<BR>all talk about people who are applying for jobs at the different studios.<BR><BR>I've personally seen it happen two different times where someone decided<BR>they were going to put other people's work on their reels. What happened<BR>to them? Blacklisted at every major studio there is.<BR><BR>The phone calls start coming. You get a phone call from halfway around<BR>the world from an old friend saying "hey, I'm looking at so-and-so's<BR>demo reel and it has this shot on here. I thought you did this shot?"<BR>And you say, "What? Yeah - I *did* do that shot!" And boom - that's it.<BR>The odds of that person getting a job anywhere after that are slim to<BR>none. Every studio will hear and be warned about that person. The fact<BR>that it's really juicy gossip will only help that information travel<BR>between the different companies at light speed...<BR><BR>It's the kiss of death for your career and it blows my mind that people<BR>try it. If you have a scene on your reel where you animated one<BR>character and other people animated the others, make sure you make that<BR>very clear on your log-sheet.</FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman"> <?:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></FONT></FONT></P>
<P> </P>
<P>Saw this article on some website a while back and I saved it. I think its written by some hot shot guy working at ILM as an animation director or somethin, pls go thru it :</P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT face="Times New Roman" size=3>And here is the list of demo reel do's and don'ts that Shawn Kelly made:<BR><BR><BR>1) keep it under 2 minutes. 2.5 MAX.<BR><BR>2) no color-bars, no 30 seconds of black<BR><BR>3) no flying logos - get your name up there, your contact info, and get<BR>to the goods.<BR><BR>4) don't repeat your shots. If you have 5 shots, show them all, then<BR>repeat them all again, if you want. If a shot goes by that they love and<BR>want to see again, they'll rewatch it later. If things start to repeat,<BR>they are going to fast-forward and potentially miss something.<BR><BR>5) don't break up your shots with "titles." Just show your shots. If you<BR>feel like you really need to show black between the shots, keep it short<BR>- maybe 10 frames of black or so<BR><BR>6) LABELS!!!! Be sure you label the tape, label the SPINE, and label the<BR>box. Remember, it will end up on someone's shelf, so the spine is what<BR>they'll see.<BR><BR>7) Use a new tape. You can buy 5 minute VHS tapes for really cheap. You<BR>don't want a bunch of warbly snow at the beginning of the tape and an<BR>old episode of Seinfeld at the end of your reel.<BR><BR>8) When to send your reel:<BR><BR>Send your reel if you:<BR><BR>A- hear a company is hiring<BR><BR>B- think your stuff is looking good and even if you heard the company<BR>isn't hiring. (it's always good to at least get on their radar, and/or<BR>maybe get onto the "people we want to interview when we *are* hiring" list.<BR><BR>C- When you feel you've made significant improvements to your reel. If<BR>you send a reel on January 1st, but you think it's way better on<BR>February 1st, send it again - that's totally okay. Maybe even include a<BR>note that says your last reel didn't have your "latest stuff" so you<BR>wanted to send an update.<BR><BR>9) Use a VHS tape. The world isn't quite ready for dvd yet. Almost, but<BR>not quite. Some studios are watching dvd reels, but many aren't, and if<BR>the reviewer has to go upstairs to some other room to watch your dvd<BR>reel, it isn't going to happen. They'll watch the 50 vhs tapes sitting<BR>in front of them first, and if they ever do get to your dvd, chances are<BR>they've already found someone that matches who they are looking for.<BR><BR>Everyone has a VCR. Oh - and the worst thing you can do is send a<BR>CD-ROM. The odds that the reviewer will take the time to go find a PC<BR>that is compatible with whatever you made your CD-ROM with are slim to none.<BR><BR>10) Your demo reel is only as good as the worst thing on it, so only<BR>include your best stuff. 30 seconds of kickass animation will always<BR>beat out the guy with a 5 minute reel who had 30 seconds of great<BR>animation , 3 minutes of so-so animation, and 1.5 minutes of crap.<BR><BR>11) Along those lines, only include your short film if you truly believe<BR>that all the scenes show off your animation ability. It's really really<BR>rare for us to see a short film where every scene is demo-reel worthy.<BR>Usually it's 3 or 4 shots in the film that are good, and the rest should<BR>have been dropped.<BR><BR>If you really want to show your short film, cut out your best scenes and<BR>shot them at the beginning of the tape as part of your animation reel<BR>(with excercises or whatever you have). Then at the end of the tape,<BR>include the full film. This way, they can watch your animation, which<BR>chances are is all they are interested in anyway, and then if they want<BR>to, they can watch your film.<BR><BR>This is a double-edged sword though, so only include it if the film is<BR>good. If your animation reel is good, but they see a whole bunch of<BR>stinker scenes in your short-film, their opinion of you just dropped<BR>from "wow, this animator does tons of awesome animation!" to "oh, looks<BR>like their animation is erratic. Some of this stuff was good, but man -<BR>some of it was really bad." Why chance it?<BR><BR>12) include a LOG SHEET. A little sheet in the cover of the VHS box or<BR>glued to the inside that explains which shots are on your reel (a little<BR>thumbnail looks classy), the timecode of where that shot is located on<BR>your reel, and what you personally did on that scene.<BR><BR>13) If you are going for an animation job at a feature animation studio<BR>- keep this in mind: TAILOR YOUR REEL to the STUDIO **and** the POSITION<BR>you are applying for. If you are applying to Pixar, it probably isn't a<BR>great idea to have a bunch of spaceships flying around. If you are<BR>applying to a games job at a smaller studio, it'd probably help your<BR>chances to show that you are multi-talented and can model a bit, texture<BR>a bit, animate a bit, etc.<BR><BR>But if you're going for animation at a feature studio, do not include<BR>any model turntables. Don't show off textures. Don't give them any<BR>indication that your focus has been fragmented between disciplines. As<BR>far as they should be concerned, your life is all about character<BR>animation. They are hiring you to animate, nothing else. They could care<BR>less if you modelled something - don't waste their time with it.<BR><BR>Many Anim supes prefer to see your scene in flat-shaded mode, so I<BR>wouldn't even include any textures and stuff like that. It can make your<BR>work harder to evaluate. They don't care about textures. They don't care<BR>about your model - they care about how it moves and emotes.<BR><BR>Remember - the studios aren't looking for people who are pretty good at<BR>a bunch of different things. They want someone who rocks the house at<BR>ONE thing.<BR><BR>14) MUSIC - if you want to put music on your reel, make sure it isn't<BR>offensive or, almost more importantly, annoying. If it's annoying or<BR>super-loud, they are going to crank the volume down on your tape, and<BR>if/when your dialogue masterpiece comes up, the volume will be on mute,<BR>and if you think that they are going to stop and rewind the tape to hear<BR>it when they have 100 other tapes to get to, you're kidding yourself.<BR><BR>15) That brings me to the biggest rule of demo-reels: design it so the<BR>reviewer never has to touch the remote. You do not want them to<BR>fast-forward OR rewind. If the tape starts and there is 10 seconds of<BR>black, that reviewer is going to hit fast-forward and possibly end up<BR>zooming right past your first 2 or 3 shots. Now, if there is a box full<BR>of tapes for them to get to, they are not going to rewind and you just<BR>shot yourself in the foot, because:<BR><BR>16) You need to hook them RIGHT OFF THE BAT. If they don't see something<BR>they like in the first 2 shots, you're probably toast. The rule I like<BR>to use is this: assuming you have 3 shots that are all almost equally<BR>good, build your reel around them like this:<BR><BR>- put your second-best shot first<BR>- put your "worst" (but still really good, hopefully!) shots in the middle<BR>- put your best shot last.<BR><BR>This way, the first thing they see grabs their attention and they say,<BR>"wow - that looked really nice." That should hook them for the rest of<BR>the reel (assuming you don't drag them around for 3 minutes). And then<BR>right at the end - BOOM! You hit them right in the face with your<BR>awesome ninja work and they end the tape thinking that you ROCK.<BR><BR>If instead you put your best 2 shots first and then everything else,<BR>they start out thinking "wow - that looked really nice" but as it peters<BR>off towards the end, they are left feeling "that's too bad, they showed<BR>a lot of potential, but the rest of the reel just doesn't hold up."<BR><BR>It's kind of psychological, but I think it can help a lot to set up your<BR>reel this way.<BR><BR>17) Don't put anything on your reel that you don't want to do full-time<BR>every day professionally. If you did a cool tornado effect in Maya using<BR>particles, but you want to do character animation and hated working on<BR>that tornade, even though it looks nice you'd be insane to put that on<BR>your reel. There is a fair chance they'd say "Oh - we need someone to do<BR>particle stuff!" and then boom - you're stuck doing that.<BR><BR>It's very easy to quickly be pigeon-holed into a position at a studio<BR>and digging yourself out of that hole can be next to impossible.<BR><BR>And once you get into a studio, it is really, really, really really<BR>really hard to change jobs. Best case scenario is that it usually takes<BR>2 or 3 years at least to move from one discipline into another. So if<BR>you hate tornados, don't sign yourself up for 2 or 3 years of tornados!!<BR><BR><BR>18) Include a resume and a cover-letter. And for the love of God, use<BR>spell-check.<BR><BR>19) If you have a great shot that is done to dialogue that is racist,<BR>full of cussing, extremely sexual, etc - I would really reconsider using<BR>that on a reel. I know a guy who did a great acting test to a line that<BR>had a lot of cussing, and found out later that the cussing was the<BR>specific reason the reviewer didn't recommend his stuff. The reviewer<BR>turned out to be deeply religious and was very offended.<BR><BR>If it's offensive in any way, don't animate to it, and at least don't<BR>put it on your reel. You never know who is going to watch that reel - it<BR>could be the very person you're making fun of in your racist "jokes" or<BR>a memeber of the religion you are putting down or the sex you are making<BR>fun of.<BR><BR>I know it's kind of lame to feel like you have to censor yourself, but<BR>if it's for a job, you'd be silly to ignore this factor.<BR><BR>20) THE BIGGEST NUMBER ONE THING:<BR><BR>Okay, it's number 20, but I'm making it number 1.<BR><BR>Do not, ever, under any situation, put someone else's animation on your<BR>reel and try to pass it off as your own. Ever. This is the single<BR>dumbest thing you can do in your career.<BR><BR>The industry is very small. We all have friends at pretty much every<BR>major studio. I've worked with people in the past who have moved on to<BR>many of the other big spots, such as Weta, Sony, Dreamworks, Pixar,<BR>Digital Domain, etc. We all know what each other's shots look like. We<BR>all talk about people who are applying for jobs at the different studios.<BR><BR>I've personally seen it happen two different times where someone decided<BR>they were going to put other people's work on their reels. What happened<BR>to them? Blacklisted at every major studio there is.<BR><BR>The phone calls start coming. You get a phone call from halfway around<BR>the world from an old friend saying "hey, I'm looking at so-and-so's<BR>demo reel and it has this shot on here. I thought you did this shot?"<BR>And you say, "What? Yeah - I *did* do that shot!" And boom - that's it.<BR>The odds of that person getting a job anywhere after that are slim to<BR>none. Every studio will hear and be warned about that person. The fact<BR>that it's really juicy gossip will only help that information travel<BR>between the different companies at light speed...<BR><BR>It's the kiss of death for your career and it blows my mind that people<BR>try it. If you have a scene on your reel where you animated one<BR>character and other people animated the others, make sure you make that<BR>very clear on your log-sheet.</FONT></P>
<P =Msonormal style="MARGIN: 0in 0in 0pt"><FONT size=3><FONT face="Times New Roman"> <?:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></FONT></FONT></P>
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