Abhishek
28-10-2005, 01:22 AM
<P>Hey Tantrics,</P>
<P>Here's the link to the Tutorial of Modeling in ZBrush by Carl Caste [Mojo Jogo at cgTantra]. Its the same workshop by him from the cgTantra Anniversary Meetup. cgTantra is thankful to him for his wonderful workshop and for taking out his time to create this tutorial.</P>
<P><A href="http://www.cgtantra.com/Article/detail.asp?iArt=394&iType=23" target="_self">http://www.cgtantra.com/Article/detail.asp?iArt=394&iTyp e=23</A></P>
<P>For other tutorials at cgtantra...</P>
<P><A href="http://www.cgtantra.com/page_display.asp?pid=3" target="_self">http://www.cgtantra.com/page_display.asp?pid=3</A></P>
<P>Thnx Carl <IMG src="smileys/smiley1.gif" border="0"></P>
<P> __________________________________________________ __________ _________________________________________________ </P>
<P>1) First I got my references from http://www.schellstudio.com/ <BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image01.jpg" align=baseline border="0"><BR><BR>2) I then took those images and am gonna use them as my references?it is at this point that I fired up xsi and loaded up a default head..<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image02.jpg" align=baseline border="0"><BR><BR>3) I then turn on symmetry and tweak the mesh to look as close as it can look to the references without adding any detail just yet?.Note?you can add detail at this stage infact it would better the get your model to around the 50% mark and then use zbrush to add the really finer details?<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image03a.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image03b.jpg" align=baseline border="0"></P>
<P><BR> </P>
<P>4) Now I export the mesh out of xsi as a obj and this is where I then open up Zbrush?<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image04.jpg" align=baseline border="0"><BR><BR>5) In Zbrush I go into the tools panel and import the obj?.and then I ?draw? the model onto my workspace? by simply clicking and dragging on the screen.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image05.jpg" align=baseline border="0"><BR><BR>6) Then one must immediately turn on the edit mode to edit the model?.if you don?t then just like any 2d software it will draw the same model wherever you click next. To go into the edit mode you can either click on the edit button in the top menu, or simply right click anywhere in you workspace and turn on edit.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image06.jpg" align=baseline border="0"><BR><BR>7) Now for navigation in your view port?. there around 2 basic tools<BR>a. For rotation in your view port just click anywhere in you workspace and drag (don?t click on the model though)<BR>b. For zooming in you can either click the scale button and drag or hold ALT and Left click your mouse button and then let go of alt and drag.<BR>c. To pan you can use the Move button or once again hold ALT and click the LEFT mouse button but this time don?t let go of the ALT key.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image07.jpg" align=baseline border="0"><BR><BR>8) Now once in the edit mode the modeling can begin?firstly lets see how does one increase subdivisions and go back and forth in our subdivision levels? This is accomplished by opening up the Tools panel, under which there is a section called geometry where we can increase the subdivision by pressing the divide button?You can dock this panel or any panel for that matter into your side panels so that they always stay open?<BR>Once you hit the divide button the geometry is subdivided once and you can keep hitting the divide button and this will further subdivide your mesh. Now the cool thing about zbrush is that you can keep moving up and down between your subdivision levels and tweak you model and whatever changes you make at a lower level will be propagated up to you higher levels?..try and see I think its easier to experience than to explain.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08a.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08b.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08c.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08d.jpg" align=baseline border="0"><BR><BR>9) Now lets see how I did my modeling?well once your model is loaded and subdivided?to model further is almost like painting?But before starting anything I first go and turn on my symmetry mirror mode so that I only have to focus on one side of the model. This is found in the Transform Panel where you just have to hit the X (which is activating symmetry in your x axis) and M (which means all you actions will be mirrored.)<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image09.jpg" align=baseline border="0"><BR><BR>10) Now before we start painting lets just also take a look at how to adjust our brush to perform different tasks?To gain access to your brush setting simply Right Click your mouse button anywhere in your workspace. Which will open up a floating menu ?<BR><BR>You can also use the ALT key to toggle between pull and push, what I mean is that if you are in the Zadd mode and you paint on you mesh it will pull out the mesh but if you want to push the mesh in ?instead of right clicking and changing the mode every time you can simply hold down your ALT key and continue painting and this will toggle your mode and you will now be painting in your Zsub mode.<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image10.jpg" align=baseline border="0"><BR><BR>11) Now while I was modeling this head I realized I needed to make some changes to my base mesh itself as I realized the ears were not right and so on?so I just went down to the lowest level and then began tweaking the mesh?at this stage I not only used the Zadd and Zsub tools I also used the Move tool to move on a vertex level?once can also check out the wire frame in zbrush.<BR><BR>After finishing all my changes in my move mode I can go back to painting my pull and push by once again right clicking anywhere on the screen and turning on my Draw mode?<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image11.jpg" align=baseline border="0"><BR><BR><BR>12) to see your models proper form you can even change the shader that?s is applied to it by opening up the materials tab and clicking on any of the predefined materials?you can even export and import materials created by you for other models<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image12.jpg" align=baseline border="0"><BR><BR>13) Now most of the time during this model I was using my STD brush which was performing my pull and push?but if I want to change to pinch or inflate you can change the settings in the transform panel<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image13.jpg" align=baseline border="0"><BR><BR><BR>14) That?s pretty much it for the modeling?..after which I imported a material ?and a light setup which I downloaded from www.zbrushcentral.com and rendered within zbrush itself with shadows and some tweaks?<BR><BR><IMG src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image14.jpg" border="0"><BR><BR>That?s about it...I shall be further posting some tips on how to render out 360 turnaround of your model directly from Zbrush....please note most of this knowledge is gained from going onto www.zbrushcentral.com . You can also download the demo version of zbrush 2.0 from there . <BR></P><edited><editID>Abhishek</editID><editDate>38746.4069444444</editDate></edited>
<P>Here's the link to the Tutorial of Modeling in ZBrush by Carl Caste [Mojo Jogo at cgTantra]. Its the same workshop by him from the cgTantra Anniversary Meetup. cgTantra is thankful to him for his wonderful workshop and for taking out his time to create this tutorial.</P>
<P><A href="http://www.cgtantra.com/Article/detail.asp?iArt=394&iType=23" target="_self">http://www.cgtantra.com/Article/detail.asp?iArt=394&iTyp e=23</A></P>
<P>For other tutorials at cgtantra...</P>
<P><A href="http://www.cgtantra.com/page_display.asp?pid=3" target="_self">http://www.cgtantra.com/page_display.asp?pid=3</A></P>
<P>Thnx Carl <IMG src="smileys/smiley1.gif" border="0"></P>
<P> __________________________________________________ __________ _________________________________________________ </P>
<P>1) First I got my references from http://www.schellstudio.com/ <BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image01.jpg" align=baseline border="0"><BR><BR>2) I then took those images and am gonna use them as my references?it is at this point that I fired up xsi and loaded up a default head..<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image02.jpg" align=baseline border="0"><BR><BR>3) I then turn on symmetry and tweak the mesh to look as close as it can look to the references without adding any detail just yet?.Note?you can add detail at this stage infact it would better the get your model to around the 50% mark and then use zbrush to add the really finer details?<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image03a.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image03b.jpg" align=baseline border="0"></P>
<P><BR> </P>
<P>4) Now I export the mesh out of xsi as a obj and this is where I then open up Zbrush?<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image04.jpg" align=baseline border="0"><BR><BR>5) In Zbrush I go into the tools panel and import the obj?.and then I ?draw? the model onto my workspace? by simply clicking and dragging on the screen.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image05.jpg" align=baseline border="0"><BR><BR>6) Then one must immediately turn on the edit mode to edit the model?.if you don?t then just like any 2d software it will draw the same model wherever you click next. To go into the edit mode you can either click on the edit button in the top menu, or simply right click anywhere in you workspace and turn on edit.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image06.jpg" align=baseline border="0"><BR><BR>7) Now for navigation in your view port?. there around 2 basic tools<BR>a. For rotation in your view port just click anywhere in you workspace and drag (don?t click on the model though)<BR>b. For zooming in you can either click the scale button and drag or hold ALT and Left click your mouse button and then let go of alt and drag.<BR>c. To pan you can use the Move button or once again hold ALT and click the LEFT mouse button but this time don?t let go of the ALT key.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image07.jpg" align=baseline border="0"><BR><BR>8) Now once in the edit mode the modeling can begin?firstly lets see how does one increase subdivisions and go back and forth in our subdivision levels? This is accomplished by opening up the Tools panel, under which there is a section called geometry where we can increase the subdivision by pressing the divide button?You can dock this panel or any panel for that matter into your side panels so that they always stay open?<BR>Once you hit the divide button the geometry is subdivided once and you can keep hitting the divide button and this will further subdivide your mesh. Now the cool thing about zbrush is that you can keep moving up and down between your subdivision levels and tweak you model and whatever changes you make at a lower level will be propagated up to you higher levels?..try and see I think its easier to experience than to explain.<BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08a.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08b.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08c.jpg" align=baseline border="0"><BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image08d.jpg" align=baseline border="0"><BR><BR>9) Now lets see how I did my modeling?well once your model is loaded and subdivided?to model further is almost like painting?But before starting anything I first go and turn on my symmetry mirror mode so that I only have to focus on one side of the model. This is found in the Transform Panel where you just have to hit the X (which is activating symmetry in your x axis) and M (which means all you actions will be mirrored.)<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image09.jpg" align=baseline border="0"><BR><BR>10) Now before we start painting lets just also take a look at how to adjust our brush to perform different tasks?To gain access to your brush setting simply Right Click your mouse button anywhere in your workspace. Which will open up a floating menu ?<BR><BR>You can also use the ALT key to toggle between pull and push, what I mean is that if you are in the Zadd mode and you paint on you mesh it will pull out the mesh but if you want to push the mesh in ?instead of right clicking and changing the mode every time you can simply hold down your ALT key and continue painting and this will toggle your mode and you will now be painting in your Zsub mode.<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image10.jpg" align=baseline border="0"><BR><BR>11) Now while I was modeling this head I realized I needed to make some changes to my base mesh itself as I realized the ears were not right and so on?so I just went down to the lowest level and then began tweaking the mesh?at this stage I not only used the Zadd and Zsub tools I also used the Move tool to move on a vertex level?once can also check out the wire frame in zbrush.<BR><BR>After finishing all my changes in my move mode I can go back to painting my pull and push by once again right clicking anywhere on the screen and turning on my Draw mode?<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image11.jpg" align=baseline border="0"><BR><BR><BR>12) to see your models proper form you can even change the shader that?s is applied to it by opening up the materials tab and clicking on any of the predefined materials?you can even export and import materials created by you for other models<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image12.jpg" align=baseline border="0"><BR><BR>13) Now most of the time during this model I was using my STD brush which was performing my pull and push?but if I want to change to pinch or inflate you can change the settings in the transform panel<BR><BR><IMG alt="" hspace=0 src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image13.jpg" align=baseline border="0"><BR><BR><BR>14) That?s pretty much it for the modeling?..after which I imported a material ?and a light setup which I downloaded from www.zbrushcentral.com and rendered within zbrush itself with shadows and some tweaks?<BR><BR><IMG src="http://img.photobucket.com/albums/v405/aatur/Zdoc%20-%20tantra%20vault/Image14.jpg" border="0"><BR><BR>That?s about it...I shall be further posting some tips on how to render out 360 turnaround of your model directly from Zbrush....please note most of this knowledge is gained from going onto www.zbrushcentral.com . You can also download the demo version of zbrush 2.0 from there . <BR></P><edited><editID>Abhishek</editID><editDate>38746.4069444444</editDate></edited>