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View Full Version : diff time of day test....


n e o
17-10-2004, 04:39 AM
<P>had a day to myself so was messin arnd lightin n recreation a photograph(last image far right n it was modelled in a haste so...) usin maya 4.5 mental ray could do it a lot better n faster nOw with&nbsp; maya 6(isnt it alwaz the case) enywaz as alwaz comments n gaali's welcome....</P>
<P><IMG src="http://img24.exs.cx/img24/25/timeOday_chedi.jpg" border="0"></P><edited><editID>n e o</editID><editDate>38276.7583449074</editDate></edited>

the dOktoR
17-10-2004, 01:28 PM
<P><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>Looks clean indeed ... but what really caught my eyes is the watermark on the 3rd image (from left to right) well it would really help if you had posted a bigger version of it... and the other thing are those two lamp shade effects , I could be wrong, but it dosen't seem to go with the first and the third and the last one, which i really don't blame you cause like you mentiond 'was in a haste'.. Neo how bout some explanations about this one? Like how did you go about creating this whole effect for our young indian artist and others fas well...</FONT></P>
<P><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>Ok one question i would like to ask.. may be you compositors can answer that. say i pick&nbsp;neo's first or the second image or even better render a beauty pass and add grain will that help him achive a very realistic output.. just something bothering me....</FONT></P>
<P><FONT size=2>Overall good work Neo</FONT></P>

rawskull
17-10-2004, 02:46 PM
Hey NEO !!<br>
<br>
NEAT STUFF !!<br>
<br>
Like "SOUL" said it would have been easier to point at stuff if u had posted bigger images<br>
<br>
i have a small suggestion though <img src="smileys/smiley1.gif" border="0"><br>
<img src="http://www.abhinava.net/vindo/misin.jpg" border="0"><br>
<br>
list of things missing in ur recreate when compare to original photo[ the last one rite ? ]<br>
<br>
1 shadows in the corner [ convincing shadows are important part of any lighting ]<br>
<br>
2 shadow color , note : the shadow color can be a important element in defining the quality of light and time as well<br>
<br>
morning shadows usually have bit of pinkish light blue, afternoon has
dark blue,&nbsp; evening has dominant orange, dark violet, dark blue
towards nite. [ note this shadow colours also get effected with the
object colours around it ]<br>
<br>
3 the reflections penetration is less in the original and gives a
felling the room has been used, the blur and fade blend well in to the
floor.<br>
<br>
<br>
last one ! u may ignore if u feel its unnessary : the original image
has a lense distortion in the sides, since your&nbsp; framing is much
wider could use some distortion, it would look great <img src="smileys/smiley2.gif" border="0"> with a bit of film grain as-well.<br>
<br>
this i feel is only applicable for making it look photorealistic, but if
u were just&nbsp; messing with it,&nbsp; have fun exploring !!! <img src="smileys/smiley1.gif" border="0"><br>
<br>
AGAIN NEAT STUFF ! GREAT GOING <img src="smileys/smiley32.gif" border="0"><br>
<br>
rawskull<br>
<br>
<br>





<edited><editID>rawskull</editID><editDate>38277.25375</editDate></edited>

Crunk
17-10-2004, 10:10 PM
<P>great work neo..as always... i see rawskull got here with the crits before me...</P>
<P>P.S : great going rawskull.. and ppl say i have a good eye for crits.. but even i didnt spot number 2 and 3... your must be pro.. would love to see your work</P>

n e o
18-10-2004, 02:17 AM
heheh tahnx a lot for the replies thanx for the info on shadows rawskull keep em comin tc

dynafx
18-10-2004, 12:45 PM
if i've not seent he original, then , ur work is amazing<br>
<br>
point 2 &amp; 3 are really important, nice crits<br>
since how to improve is pointed out, nothing to add<br>
keep goin neo<br>
<img src="smileys/smiley32.gif" border="0"><br>

Crunk
18-10-2004, 03:14 PM
and neo you heard that right here on <A href="http://www.cgtantra.com" target="_blank">www.cgtantra.com</A>&nbsp;&nbsp; <IMG src="smileys/smiley17.gif" border="0">