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dynafx
12-10-2004, 12:18 AM
modelers, dont stop just doin face, do the expression also, i read,
therez new facial studio for max, and maya doesnt require a plugin for
modelin facial, XSI too<br>
<br>
but all we need is reference, either every modeler needs to have a mirror next to him for live reference or <br>
<br>
take it from here<br>
<br>
http://www.3d.sk/facial_expressions/page_01.htm<br>
<br>
enjoy facials<img src="smileys/smiley4.gif" border="0"><br>

the dOktoR
12-10-2004, 12:30 AM
<P>dude u sure you don t want us to pay you or somthn... for all that knowledge.. i dont use max but godamn man... if i only knew you back then... ofcourse with your knowledgebase now.... Guru..</P>

dynafx
12-10-2004, 12:56 AM
no soul, its all free, <br>
<br>
as long as guys learn, its free<br>
<br>
would luv to c someworks, based on my links, is all wat i xpect<br>

dynafx
12-10-2004, 06:26 PM
animation is a skill, and<br>
<br>
animating for facials &amp; expression is a different game<br>
<br>
first we need to understand the facial muscles, phenomes, expression, like that so many r there,<br>
actually i read a siggraph paper on GOLLUM, and its amazing, how they
made it, for the facials, somehow, not able to get that resource, will
post it soon<br>
<br>
till then, learn &amp;&nbsp; master this<br>
<br>
http://avl.etsu.edu/intranet/resources/panther/startpage/s tartpage.html<br>

dynafx
14-10-2004, 04:50 PM
tantrics, whoever wanna learn facials, to add one more amazing resource
to understand &amp; to do facials , i cant give a better links<br>
<br>
http://mrl.nyu.edu/%7Eperlin/facedemo/<br>
<br>
follow those instructions, to get the better result<br>
<br>
enjoy guys<br>

dynafx
25-10-2004, 01:13 PM
These are the 19 principles of FACIAL ANIMATION ( thanx to shawn kelly)<br>
<br>
<div id="2" style=": 2; left: 71px; vertical-align: middle; width: 435px; : ; top: 87px; height: 58px;">
<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Planning comes first. Animation happens before you touch the
computer.<br>Plan, draw and think.</font></p></div>

<div id="3" style=": 3; left: 18px; vertical-align: middle; width: 33px; : ; top: 145px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">2</font></div>

<div id="4" style=": 4; left: 71px; vertical-align: middle; width: 696px; : ; top: 145px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">?Takes? =
squash and stretch. (Scale the head, just a little...be delicate.)</font></div>

<div id="5" style=": 5; left: 18px; vertical-align: middle; width: 33px; : ; top: 184px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">3</font></div>

<div id="6" style=": 6; left: 71px; vertical-align: middle; width: 696px; : ; top: 184px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Emotions as
Icons. Be clear. If you look at a single frame, does the expression
read?</font></div>

<div id="7" style=": 7; left: 18px; vertical-align: middle; width: 33px; : ; top: 223px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">4</font></div>

<div id="8" style=": 8; left: 71px; vertical-align: middle; width: 696px; : ; top: 223px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Emotion
Triangle. 95% is the eyes and eyebrows. Then the mouth completes the
triangle.</font></div>

<div id="9" style=": 9; left: 18px; vertical-align: middle; width: 33px; : ; top: 262px; height: 58px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">5</font></div>

<div id="10" style=": 10; left: 71px; vertical-align: middle; width: 696px; : ; top: 262px; height: 58px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Expression
changes get lost in movement. For example- if there is a quick head turn, you
don?t want your change of expression lost in the motion, change before or after
a big move.</font></div>

<div id="11" style=": 11; left: 18px; vertical-align: middle; width: 33px; : ; top: 320px; height: 58px;">
<div align="left"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">6</font></div></div>

<div id="12" style=": 12; left: 71px; vertical-align: middle; width: 696px; : ; top: 320px; height: 58px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">First &amp;
Last frames of a shot shouldn?t have an expression change. The audience will be
unable to see it. It takes about 8 frames into a shot just to comprehend what
you are looking at ? nevermind seeing an expression change.</font></div>

<div id="13" style=": 13; left: 18px; vertical-align: middle; width: 33px; : ; top: 378px; height: 77px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><br>7</font></div>

<div id="14" style=": 14; left: 71px; vertical-align: middle; width: 475px; : ; top: 378px; height: 77px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2"><br>The
eyebrows can be broken down into basic poses: <br>neutral, angry, sad, stern,
worried, cocky and surprised.</font></div>

<div id="15" style=": 15; left: 18px; vertical-align: middle; width: 33px; : ; top: 455px; height: 77px;"><font face="Verdana, Arial, Helvetica, sans-serif" size="2">8</font></div>

<div id="16" style=": 16; left: 71px; vertical-align: middle; width: 696px; : ; top: 455px; height: 77px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Single Brow
line<br>All variations of the brows are based on the 6 shapes, and mixing and
matching them.<br>Keep the feeling continous</font></div>

<div id="17" style=": 17; left: 18px; vertical-align: middle; width: 33px; : ; top: 532px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">9</font></div>

<div id="18" style=": 18; left: 71px; vertical-align: middle; width: 696px; : ; top: 532px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Eyelids should
match eyebrows in expression.</font></div>

<div id="19" style=": 19; left: 18px; vertical-align: middle; width: 33px; : ; top: 571px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">10</font></div>

<div id="20" style=": 20; left: 71px; vertical-align: middle; width: 696px; : ; top: 571px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Face should
echo the body posture.</font></div>

<div id="21" style=": 21; left: 18px; vertical-align: middle; width: 33px; : ; top: 610px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">11</font></div>

<div id="22" style=": 22; left: 71px; vertical-align: middle; width: 696px; : ; top: 610px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Clarity. Every
part of the face should add to the expression. When you smile, smile with your
eyes.</font></div>

<div id="23" style=": 23; left: 18px; vertical-align: middle; width: 33px; : ; top: 649px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">12</font></div>

<div id="24" style=": 24; left: 71px; vertical-align: middle; width: 696px; : ; top: 649px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Contrast.</font></div>

<div id="25" style=": 25; left: 18px; vertical-align: middle; width: 33px; : ; top: 688px; height: 58px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">13</font></div>

<div id="26" style=": 26; left: 71px; vertical-align: middle; width: 696px; : ; top: 688px; height: 58px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">The brows lead
expressions. Even for a blink- the brows will tend to lead the movement. First
brows, then eye blinks ? this is a subtle movement.</font></div>

<div id="27" style=": 27; left: 18px; vertical-align: middle; width: 33px; : ; top: 746px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">14</font></div>

<div id="28" style=": 28; left: 71px; vertical-align: middle; width: 696px; : ; top: 746px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Simplify the
mouth into 3 sections. Left, Middle &amp; Side. Corners of the mouth should move
in arcs.</font></div>

<div id="29" style=": 29; left: 18px; vertical-align: middle; width: 33px; : ; top: 785px; height: 58px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">15</font></div>

<div id="30" style=": 30; left: 71px; vertical-align: middle; width: 696px; : ; top: 785px; height: 58px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Lower Lid
tips: overdone = muddy. Use the lowerlids only on the following:<br>blinks,
squints, smile, looking up, antic.</font></div>

<div id="31" style=": 31; left: 18px; vertical-align: middle; width: 33px; : ; top: 843px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">16</font></div>

<div id="32" style=": 32; left: 71px; vertical-align: middle; width: 696px; : ; top: 843px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Work within an
expression. Apply moving holds, Do acting within an expression, Give yourself
somewhere to go.</font></div>

<div id="33" style=": 33; left: 18px; vertical-align: middle; width: 33px; : ; top: 901px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">17</font></div>

<div id="34" style=": 34; left: 71px; vertical-align: middle; width: 696px; : ; top: 901px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Subtlety
enhances acting.</font></div>

<div id="35" style=": 35; left: 18px; vertical-align: middle; width: 33px; : ; top: 940px; height: 77px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">18</font></div>

<div id="36" style=": 36; left: 71px; vertical-align: middle; width: 696px; : ; top: 940px; height: 77px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Remember your
anchors. Solid vs. Flexible.<br>Scale the head from the fleshy part ? not the
skull, but the lower face where the meat of the face is. Don?t squash the
cranium!</font></div>

<div id="37" style=": 37; left: 18px; vertical-align: middle; width: 33px; : ; top: 1017px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">19</font></div>

<div id="38" style=": 38; left: 71px; vertical-align: middle; width: 696px; : ; top: 1017px; height: 39px;"><font face="Verdana, Arial, Helvetica, sans-serif" color="#001c00" size="2">Make sure your
IDEA is crystal clear!</font></div>
<br>

dynafx
25-02-2005, 08:18 PM
<p><font face="Arial, Helvetica, sans-serif"><em><strong>FACIAL ANIMATION</strong></em>
is the program I've always wished existed for animating dialogue and
facial performances.</font></p>


<p><font face="Arial, Helvetica, sans-serif">As a fourteen-year veteran
of both Traditional and CG animation, I've collected a huge list of
ways in which things could be done better, easier, more efficiently.
I spent years looking for these concepts put into elegant, usable form.
The technology existed, but the tools didn't... until now.</font></p>


<p><font face="Arial, Helvetica, sans-serif">Teaming-up with programmer,
Mac Reiter, compiling long standing wishes from veterans of Walt Disney
Feature Animation, PDI, Rhythm and Hues, Sony Pictures Imageworks and
Warner Brothers, we created <em><strong> FACIAL ANIMATION</strong></em>
to make available a tool that makes facial animation almost like <em>becoming
the character yourself!</em></font></p>


<p align="right"><font face="Arial, Helvetica, sans-serif"><em><strong>-
Timothy Albee<br>
<img src="http://www.kazeghostwarrior.com/FA/_tn_FA_Base.jpg" border="0"><br>
</strong></em></font></p>
<p align="right"><font face="Arial, Helvetica, sans-serif"><em><strong><br>
http://www.kazeghostwarrior.com/FA/FA.htm<br>
<br>
</strong></em></font></p>

sabusomu
27-04-2005, 11:10 PM
gr8 gr8 simply gr8 resouces. Thanx alot dyna.

dynafx
04-05-2005, 09:42 PM
<center>
<div style="text-align: left;">
<font size="6"><font size="2"><span style="font-weight: bold;">http://www.ict.usc.edu/graphics/research/afrf/</span></font></font><br>
</div>
<font size="6">Animatable Facial Reflectance Fields
</font>

<br><br>

<font size="4">

Tim Hawkins &nbsp;&nbsp;&nbsp;
Andreas Wenger &nbsp;&nbsp;&nbsp;
Chris Tchou &nbsp;&nbsp;&nbsp;<br>
Andrew Gardner &nbsp;&nbsp;&nbsp;
Fredrik Goransson &nbsp;&nbsp;&nbsp;
Paul Debevec

<br><br>

USC Institute For Creative Technologies

<br><br>

<font color="#bbbbbb" size="5">
<b>2004 Eurographics Symposium on Rendering</b>
</font>

</font></center>





<font face="Arial, Helvetica"><br>

</font>
<center>
<table cellpadding="1" cellspacing="0">
<t><tr>
<td><img src="http://www.ict.usc.edu/graphics/research/afrf/jessi.123.jpg" border="0"></td>
</tr>
<tr align="center">
<td>Rendering with novel facial expression, lighting, and viewpoint</td>
</tr>
</t></table>
</center>


<font face="Arial, Helvetica"><br><br>

</font>



<u>ABSTRACT</u><br>
<br>


We present a technique for creating an animatable image-based
appearance model of a human face, able to capture appearance
variation over changing facial expression, head pose, view
direction, and lighting condition. Our capture process makes use
of a specialized lighting apparatus designed to rapidly illuminate
the subject sequentially from many different directions in just a
few seconds. For each pose, the subject remains still while six
video cameras capture their appearance under each of the
directions of lighting. We repeat this process for approximately
60 different poses, capturing different expressions, visemes, head
poses, and eye positions. The images for each of the poses and
camera views are registered to each other semi-automatically with
the help of fiducial markers. The result is a model which can be
rendered realistically under any linear blend of the captured
poses and under any desired lighting condition by warping,
scaling, and blending data from the original images. Finally, we
show how to drive the model with performance capture data, where
the pose is not necessarily a linear combination of the original
captured poses.



<br>

EGSR 2004 <b>Paper</b>: <a href="http://www.ict.usc.edu/graphics/research/afrf/animatable_facial_reflectance_fields.pdf" target="_blank">animatable_facial_reflectance_fields.pdf</a>, 16.1MB. (<a href="http://www.adobe.com/products/acrobat/readstep2.html" target="_blank">Adobe Acrobat</a>)

<br>
<br>


EGSR <b>Video</b>: <a href="http://www.ict.usc.edu/graphics/research/afrf/animatable_facial_reflectance_fields.avi" target="_blank">animatable_facial_reflectance_fields.avi</a>, 3min, 20.9MB. (<a href="http://www.divx.com/" target="_blank">Divx</a>)

dynafx
22-05-2005, 01:20 AM
<font size="3"><span style="font-weight: bold;"><span style="text-decoration: underline; color: rgb(102, 0, 255);">GOLLUM FACIALS </span><span style="color: rgb(102, 0, 255);">- RELATED<br>
<font size="1"><span style="color: rgb(0, 0, 0);"> http://www.mediav.com.sg/news?wid=133&amp;func=viewSubmissio n&amp;sid=162</span></font><br>
<img src="http://mag.awn.com/issue7.12/7.12images/singer01_gollum1.jpg" border="0"><br>
<img src="http://mag.awn.com/issue7.12/7.12images/singer02_gollum2.jpg" border="0"><img src="http://mag.awn.com/issue7.12/7.12images/singer03_gollum3.jpg" border="0"><br>
</span></span></font><font color="#666666" face="Verdana, Arial, Helvetica, sans-serif" size="3"><img src="http://mag.awn.com/issue7.12/7.12images/singer08_gollum_Eyes.jpg" border="0"><br>
</font><span style="font-weight: bold; color: rgb(0, 0, 0);" ="articleImageCaption"><font face="Verdana, Arial, Helvetica, sans-serif">Gollum's eyes reveal the level of detail and care in crafting his character.</font></span><br>

<p>
<table align="left" border="0" cellpadding="1" cellspacing="0" width="75">
<t>
<tr>
<td align="center"><font color="#666666" face="Verdana, Arial, Helvetica, sans-serif"><img src="http://mag.awn.com/issue7.12/7.12images/singer04_bayRaitt.jpg" border="0" height="270" width="270" border="0"></font></td>
<td rowspan="3" width="5"><font color="#666666" face="Verdana, Arial, Helvetica, sans-serif"><img src="http://vfxworld.com/images/spacer.gif" height="1" width="5" border="0"></font></td></tr>
<tr>
<td height="2"><font color="#666666" face="Verdana, Arial, Helvetica, sans-serif"><img src="http://vfxworld.com/images/spacer.gif" height="2" width="1" border="0"></font></td></tr>
<tr>
<td align="center"><span ="articleImageCaption"><font color="#666666" face="Verdana, Arial, Helvetica, sans-serif">Bay Raitt, creature facial lead for <i>The Lord of the Rings</i> trilogy.</font></span></td></tr>
<tr>
<td height="2"><font color="#666666" face="Verdana, Arial, Helvetica, sans-serif"><img src="http://vfxworld.com/images/spacer.gif" height="2" width="1" border="0"></font></td></tr></t></table></p>
<font size="3"><span style="font-weight: bold;"></span></font>

dynafx
22-05-2005, 01:22 AM
<span ="line">The Making of Gollum</span><br>
<p><font face="arial" size="2">Among CG-created movie characters, <i>Lord of the Rings'</i>
Gollum ranks among the most impressive Hollywood has ever produced.
What made him so creepy is the combination of the character's voice
(provided by actor Andy Serkis) and his intricate facial expressions,
created by Weta Digital's Bay Raitt. </font></p>
<p>
<!-- start ziffimage //--><table align="center" border="0" cellpadding="5" cellspacing="0" width="215"><t><tr height="5"><td align="left"><img src="http://www.extremetech.com/images/spacer.gif" alt="" border="0" height="5" width="1" border="0"></td></tr><tr><td><a href="javascript OpenImageWindow'http://www.extremetech.com/image_popup/0,1554,s=26387&iid=70906,00.asp', '640', '322'" target="_blank"><img src="http://common.ziffdavisinternet.com/util_get_image/7/0,1311,i=70906,00.jpg" alt="Collum" align="middle" border="0" height="174" width="200" border="0"></a></td></tr><tr><td><span ="content3">click on image for full view</span></td></tr></t></table><font face="arial" size="2"><!-- end ziffimage //-->

</font></p>
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<p><font face="arial" size="2">Raitt gave a presentation detailing
the facial animation system he built in order to bring much of Andy
Serkis' outstanding performance into the Gollum character, and give him
his unique look. Raitt moved to New Zealand to take on this assignment,
and spent four years bringing Gollum into the second and third films in
the <i>LOTR</i> trilogy. He and his team actually had an early working
prototype of Gollum created when actor Andy Serkis was cast to do the
voice of Gollum. But having seen the intense facial expressions Serkis
used to create Gollum's creepy voice, the team decided to scrap the
first model it had developed and effectively start over. </font></p>
<p><font face="arial" size="2">The system Raitt and his
team wound up developing leverages a technique Raitt terms "combination
sculpting," which implemented 964 control points on the model of
Gollum's face, allowing Raitt and his team very detailed control of
Gollum's facial movements. The Gollum head model consisted of just over
2,600 polygons, mostly quads. Raitt also created tools that exposed 64
control points to animation artists, who then animated Gollum into the
film's scenes. Unlike some other facial animation systems, such as the
one used in Shrek, Raitt and his team did not use a musculoskeletal
animation system to create Gollum's expressions, but instead created
many of them by hand.<br>
</font></p>
<p><font face="arial" size="2">To create the animation sequences,
Raitt's team used a combination of motion-capture from Andy Serkis'
lively and expressive face, as well as traditional key-frame animation.
Serkis, in addition to being the voice of Gollum, was also his physical
presence on the set. The films' actors interacted with Serkis, and then
the animation team went through these scenes frame by frame and
effectively painted Serkis out of the scene, and animated the Gollum
model into it. </font></p>
<p><!-- start ziffimage //--><table align="center" border="0" cellpadding="5" cellspacing="0" width="215"><t><tr height="5"><td align="left"><img src="http://www.extremetech.com/images/spacer.gif" alt="" border="0" height="5" width="1" border="0"></td></tr><tr><td><a href="javascript OpenImageWindow'http://www.extremetech.com/image_popup/0,1554,s=26387&iid=70908,00.asp', '640', '401'" target="_blank"><img src="http://common.ziffdavisinternet.com/util_get_image/7/0,1311,i=70908,00.jpg" alt="Andy Markis from &lt;i&gt;The Lord of the Rings&lt;/i&gt;" align="middle" border="0" height="133" width="200" border="0"></a></td></tr><tr><td><span ="content3">click on image for full view</span></td></tr></t></table><font face="arial" size="2"><!-- end ziffimage //-->
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<p><!-- Vignette V6 Wed May 04 01:13:17 2005 -->
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<p>
<font face="arial" size="2">The end-result seen in the films speak for
themselves, and Raitt won a Visual Effects Society Award for his work.
However one of the most striking pieces of footage shown during the
talk was a short sequence where Andy Serkis as Gollum was wrestling
with one of the actors in a creek, splashing water. Then in the next
sequence, Raitt showed how Serkis had effectively been erased from the
scene although all the water splashes were preserved. In a third
rendering, the Gollum model was in the scene, and the overall effect
was quite striking. </font></p>
<p><font face="arial" size="2">In concluding his talk,
Raitt pointed at that while his combination sculpting animation system
could be used to render human models, he believes that it's most
appropriate use is still for creatures like Gollum. When asked by an
audience member if King Kong might be in his future, his response was a
definite maybe, indicating that the big ape might be his next film
project. He also mentioned several refinements he'd be adding to the
system that could conceivably make their way into the remake of <i>King Kong</i> if that project goes forward.<br>
http://www.extremetech.com/article2/0,1558,1554349,00.asp<br>
</font></p>
<p><br>
</p>
<br>

dynafx
22-05-2005, 01:49 AM
<img src="http://www-2.cs.cmu.edu/afs/cs/project/face/www/home_files/image004.jpg" border="0"><br>
<br>
<img src="http://www-2.cs.cmu.edu/afs/cs/project/face/www/home_files/image006.gif" border="0"><br>
<h1 style="text-align: center;" align="center"><span style="font-size: 28pt;">Automated Face Analysis</span></h1>
<a href="http://www-2.cs.cmu.edu/afs/cs/project/face/www/Facial.htm" target="_blank">http://www-2.cs.cmu.edu/afs/cs/project/face/www/Facial.htm</a><br>
<br>

dynafx
22-05-2005, 01:56 AM
<font size="5"><span style="font-weight: bold;">Facial Action Coding System<br>
<a href="http://face-and-emotion.com/dataface/facs/manual/TOC.html" target="_blank"><font size="2">http://face-and-emotion.com/dataface/facs/manual/TOC.html</font></a><br>
</span></font><br>
by<br>
<br>
Paul Ekman, Ph.D.<br>
<br>
Wallace V. Friesen, Ph.D.<br>
<br>
Joseph C. Hager, Ph.D.<br>



<a name="338880"> </a>Copyright ? 2002 Paul Ekman, Wallace V. Friesen, &amp; Joseph C. Hager<br>
<font size="5"><span style="font-weight: bold;"><br>
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<td><a name="999767"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/W0.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="999769"> </a><div ="Celling">0</div></td>
<td><a name="999771"> </a><div ="Celling">w0</div></td>
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<td><a name="999777"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/J0.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="999783"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/W4.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="999785"> </a><div ="Cell"><span style="color: rgb(0, 0, 0); font-size: 12pt; font-style: normal; font-weight: bold; text-decoration: none; text-trans: none; vertical-align: line;">j0</span></div></td>
<td><a name="999787"> </a><div ="Cell"><span style="color: rgb(0, 0, 0); font-size: 12pt; font-style: normal; font-weight: bold; text-decoration: none; text-trans: none; vertical-align: line;">w4</span></div></td>
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<span style="color: rgb(255, 255, 255); font-size: 12pt; font-style: normal; font-weight: normal; text-decoration: none; text-trans: none; vertical-align: line;">Reference Example Images</span><br>


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<td><a name="999802"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/4b.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="999804"> </a><div ="Celling">4i</div></td>
<td><a name="999806"> </a><div ="Celling">4ii</div></td>
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<td><a name="999812"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/1.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="999818"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/2.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<tr>
<td><a name="999820"> </a><div ="Celling">1</div></td>
<td><a name="999822"> </a><div ="Celling">2</div></td>
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<td><a name="998345"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/5z.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998347"> </a><div ="Celling">5i</div></td>
<td><a name="998349"> </a><div ="Celling">5ii</div></td>
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<td><a name="998351"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/W5x.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998353"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/W5z.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998355"> </a><div ="Celling">w5i</div></td>
<td><a name="998357"> </a><div ="Celling">w5ii</div></td>
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<td><a name="998383"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/W7.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998385"> </a><div ="Celling">7</div></td>
<td><a name="998387"> </a><div ="Celling">w7</div></td>
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<td><a name="998389"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/6.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998391"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/W6.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998393"> </a><div ="Celling">6</div></td>
<td><a name="998395"> </a><div ="Celling">w6</div></td>
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<td><a name="998418"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/42.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998420"> </a><div ="Celling">43i</div></td>
<td><a name="998422"> </a><div ="Celling">43ii</div></td>
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<td><a name="998424"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/43.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998426"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/44.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998428"> </a><div ="Celling">43iii</div></td>
<td><a name="998430"> </a><div ="Celling">7E</div></td>
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<td><a name="998456"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/W4_5x.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998458"> </a><div ="Celling">4+5</div></td>
<td><a name="998460"> </a><div ="Celling">w4+5</div></td>
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<td><a name="998462"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/5y_7.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998464"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/1_4a.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998466"> </a><div ="Celling">5+7</div></td>
<td><a name="998468"> </a><div ="Celling">1+4i</div></td>
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<p ="">
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<td><a name="998491"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/J1_4.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998493"> </a><div ="Celling">1+4ii</div></td>
<td><a name="998495"> </a><div ="Celling">j1+4</div></td>
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<td><a name="998497"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/1_2.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998499"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/J1_2_4.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998501"> </a><div ="Celling">1+2</div></td>
<td><a name="998503"> </a><div ="Celling">j1+2+4</div></td>
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<p ="">
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<td><a name="998529"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/1_2_4b.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998531"> </a><div ="Celling">1+2+4i</div></td>
<td><a name="998533"> </a><div ="Celling">1+2+4ii</div></td>
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<td><a name="998535"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/1_2_5x.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998537"> </a><div ="Cell"><img src="http://face-and-emotion.com/dataface/facs/manual/Examples/1_2_5z.gif" align="middle" border="0" hspace="0" vspace="0" border="0">
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<td><a name="998539"> </a><div ="Celling">1+2+5i</div></td>
<td><a name="998541"> </a><div ="Celling">1+2+5ii</div></td>
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<a name="998520"> </a>



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<td><a name="998569"> </a><div ="Celling">6+43E</div></td>
<td><a name="998571"> </a><div ="Celling">7+43E</div></td></tr></t>
</table>
<br>
<font size="5"><span style="font-weight: bold;"><font size="1">[</font></span><font size="1">i've got only, few of this notes, if somebody,comes across, pls post or pm me the link]</font><span style="font-weight: bold;"><br>
</span></font>

dynafx
22-05-2005, 04:41 PM
<img src="http://www.antropus.com/images/videoplumber.jpg" border="0"><br>
<br>
<a href="http://www.antropus.com/senzaazione/videos/plumber001.avi" target="_blank">[click here for the movie]</a><br>
<br>
<img src="http://www.antropus.com/imagessenza/plumbrig001.jpg" border="0"><img src="http://www.antropus.com/imagessenza/rigmuscle.jpg" border="0"><br>
<img src="http://www.antropus.com/imagessenza/rigsplines.jpg" border="0"><br>
<strong><font color="#ffffff"><a href="http://www.antropus.com/senzaazione/videos/plumb_rig001.avi" target="_blank" target="_blank"><strong>&gt;&gt;
Click here to see the video test of my facial rig in action&lt;&lt;</strong></a><br>
<br>
http://www.antropus.com/english/framenov2.htm<br>
<br>
must see site, a great place to get inspired for facial animation.<img src="smileys/smiley4.gif" border="0"><br>
</font></strong>

dynafx
22-05-2005, 04:43 PM
<img src="http://sean.infkt.net/FaceShapes.jpg" border="0"><br>
<span ="post"><a href="http://sean.infkt.net/FaceShapes.wmv" target="_blank" target="_blank">http://sean.infkt.net/FaceShapes.wmv</a>
</span><br>

dynafx
21-06-2005, 05:04 PM
<img src="http://mag.awn.com/issue10.03/10.03images/reed01_FacialExpressionsCVR.jpg" border="0"><br>
<font face="Verdana, Arial, Helvetica, sans-serif"><font ="title" color="#000066" size="5"><b>Book Review: <i>Facial Expressions, a Visual Reference for Artists</i></b></font><br><font ="desc" color="#999999" size="3"><b><span style="color: rgb(0, 0, 0);">Libby Reed cracks open Mark Simon?s new book </span><i style="color: rgb(0, 0, 0);">Facial Expressions, a Visual Reference for Artists.</i><span style="color: rgb(0, 0, 0);"> What face did she make after reading it?<br>
</span></b></font></font><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">Anyone
who has worked at or toured an animation studio has seen the small
mirrors at each animator?s desk. And no ? despite rumor, animators are
not all narcissistic. The mirrors have a purpose. Animator?s drawings
convey emotion through expression. It is important how the character?s
legs and arms are posed, the amount of ?stretch,? the depiction of how
the wind is hitting the character, but especially important are the
contortions of the face. It isn?t unusual to see an animator grimacing,
yawning, or laughing maniacally into their mirror just to see what the
action looks like. (Laughing maniacally may be observed at other times,
of course). </font>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">Mark Simon has come up with an unusual book, very reasonably priced, that may possibly save a few dislocated jaws in <i>Facial Expressions, a Visual Reference for Artists. </i>This
is a volume of photographs aimed primarily at the animator, but could
be used by any artists who put people in the artwork they do. Mark came
up with the idea for the book while he was building his own reference
library of different faces to draw. He says, ?I realized that I was not
the only artist to need this type of reference.? </font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>A Wide Range of Faces</b><br>
Each of the more than 3,500 black-and-white photos conveys a particular
emotion ? fear, amazement, surprise and our friend ? the maniacal
laugher. In addition, the photos are of different face and nationality
types, giving the artist a wider range of face types to draw from. The
photos are of 50 male and female models, ages 20 to 83. Some are fat,
some thin, longhaired to bald, glasses and no glasses in full front,
three quarters and profile. All of the models are identified by name
and age. At the end of each group of photos is an example drawing that
has been made from observation of the pictures, in a great variety of
styles. All of these are credited with the artist?s name. Model and
artist contacts are thoughtfully provided in the back of the book. </font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">In
addition to a being good reference work for the professional, this book
could be a powerful teaching tool, with the artist studying the photos
and using them as a take off point for dozens of drawings. Just picture
one of the old masters using this book to draw the faces in one of
those crowded forum or market scenes. </font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Galleries of Photos</b><br>
The table of contents tells a lot about the book. It is divided into
sections titled, ?Skull Gallery,? Kissing Gallery,? and ?Hats and
Headgear Gallery,? to name a few. The ?Expressions Gallery? is the main
meat of the book, and is sub-divided by age. This section is all
photographs. Actually, there isn?t much text in the book, but it
doesn?t need it, the photos are what you buy a book like this for. </font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">The
first ?Gallery? is appropriately Skulls, because, as Mark says in the
opening paragraph of this section, ?The shape of the skull determines
the structure and look of the face, and the movement of the jaw affects
how we look when we speak.? Then the muscle structure is shown by
covering the bare skull with an overlay of clay. This illustrates how
the working of the muscles in various positions of the mouth can alter
the shape of what you are seeing. Most animators have taken at least
one anatomy class, and they know how invaluable this knowledge is in
drawing an exaggerated expression. </font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">A
real help for animators is the ?Phonemes Gallery,? a section that is,
in essence, a panorama of mouth charts. These show the shapes made by
the mouths on the different letters and sounds of speech used most
often. Mouth positions are shown both front and side view, with a
variety of head types. This is very useful when marking up a scene. The
?Hats and Headgear Gallery? has all sorts of hats on all sorts of
heads. It also has things like a gas mask, a helmet with spectacular
horns, scuba gear, and an astronaut ? all in full face, three quarter
and profile. The one that looks like it was the most fun to do, though,
is the ?Kissing Gallery?. Buy the book and see.<br>
</font>

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<font ="title2" color="#000066" face="Verdana, Arial, Helvetica, sans-serif" size="3">
<b>Book Review: <i>Facial Expressions, a Visual Reference for Artists</i></b><font ="subtitle2" color="#400040" size="2"><br>(continued from page 1)</font>
</font>

</p>
<hr style="border-color: rgb(0, 0, 102); color: rgb(0, 0, 102); : rgb(0, 0, 102);" noshade="noshade" size="1">

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<a target="_top" href="http://mag.awn.com/index.php?ltype=pageone&amp;article_no=2525&amp;page=2#" onclick="window.open'/article_view.php?id=2525&page=all','blank1','width=600,height=500,location= no,menu=no,status=no,scrollbars=yes,resizable=no'" target="_blank">Printable Version</a>
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<font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">
</font>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Impressive Credits</b><br>
Mark?s experience in animation is impressive, with more than 25 years
of entertainment experience. Mark co-developed and co-directed the <i>Timmy?s Lessons In Nature</i>
animation series seen in the Spike &amp; Mike Sick &amp; Twisted
Festival of Animation. As an animation producer and director his
credits include <i>Timmy?s Lessons In Nature</i>, <i>My Wife Is Pregnant</i>, <i>Scary Things</i>, <i>Suburban Cinderella</i>, as well as commercials and industrials. Other credits include <i>The Waterboy</i>, <i>seaQuest DSV</i>, <i>Two Much</i>, <i>McHale?s Navy</i>, <i>In Search Of</i>, <i>The Cape</i>, <i>Second Noah</i>, <i>1st &amp; 10</i>, <i>Midnight</i>, <i>In Dangerous Company</i>, <i>Deathrow Gameshow</i>, <i>Kill Krazy</i> and the ever popular <i>Slave Girls From Beyond Infinity</i>.
Mark, at 12 years old, was designing his own line of skateboards for
Schwinn Bikes. He has won more than 36 international awards for
animation. </font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Mark?s Other Books</b><br>
This isn?t the only book he has written. He is the author of the excellent
<i><a target="_top" href="http://mag.awn.com/index.php?ltype=search&amp;sval=Mark%20Simon" target="_blank">Producing Independent 2D Character Animation: Making and Selling a Short Film</a></i>, which was excerpted on <i>AWN</i>. He also wrote <i>Storyboards: Motion In Art, and Expressions</i>. He has published articles in <i>Animation Magazine</i>, <i>Animation World Magazine</i> and <i>Cinefex</i>.
He is the owner of A&amp;S Animation Inc. (funnytoons.tv) and Animatics
&amp; Storyboards Inc. (storyboards-east.com). Mark?s comicstrip, <i>Hollyweird</i>, is now appearing daily online at www.SunnyFundays.com.

</font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">One
of Mark?s is many sides is as president of Animatics &amp; Storyboards
Inc., the largest storyboard studio in the southern United States. Its
website has this to say about him, ?Serving as company president and
chief inquisitor, Mark is widely regarded as one of the nation?s
leading storyboard artists and scholars. (He?s written a definitive
book on the subject and tours the country lecturing to anybody who?ll
listen.)? </font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2"><i>Facial Expressions</i> should be in any serious artist?s library, for, as the back of the book says, if you want to make faces, here is the resource.

</font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2">Facial Expressions, a Visual Reference for Artists, <i>by Mark Simon Watson-Guptill Publications, 256 pages, $19.95</i>

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<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2"><i>Libby Reed started out at Walt Disney Studios in the ?50s on</i> Sleeping Beauty <i>as
a painter. She has worked at numerous commercial studios, spent 16
years as a fashion illustrator and wound up at Film Roman as a color
designer under Phyllis Craig. Libby has two children, (one is Alex
Reed, animation producer at Electronic Arts) and four grandchildren.<br>
</i></font></p>
<p><font color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="2"><i> http://mag.awn.com/index.php?ltype=pageone&amp;article_no=25 25<br>
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Rawkesh
28-07-2005, 08:27 PM
interesting!!! very informative.<br>
<br>
<edited><editID>Rawkesh</editID><editDate>38577.694849537</editDate></edited>

andy_maxman
29-07-2005, 12:39 PM
<P><FONT size=3><strong>hey! do we draw the line somewhere here? think about it&nbsp;mate.....not a good idea.....<IMG src="smileys/smiley7.gif" border="0"></strong></FONT></P>

dynafx
12-08-2005, 03:35 PM
Very important notes, i found from CGCHAR, by Andrew Gordon, just presenting it here as it is<br>
<br>
Facial polish stuff....<br>
<br>
1) Avoid even timing on jawUD<br>
2) Slow in and Out<br>
3) Watch corners of mouth<br>
4) Arc corners and jaw in dialouge<br>
5) Compress closed mouth shapes<br>
6) Overlapp fleshy parts of mouth<br>
7) dont forget to animate the cheeks where needed.<br>
8) Layer in Squash and Stretch<br>
9) Do closeup records for detail<br>
10) anticipate shapes<br>
11) Dont over complicate brows<br>
12) Remember how the eye works<br>
13) Get those eye blinks looking good.<br>
14) Dont have those lids hit a wall<br>
15) Change shapes on eye direction changes<br>
16) use the brow in conjunction with the eyes<br>
<br>
General<br>
<br>
1) Plot your arcs<br>
2) Pay attention to your patterns<br>
3) work on your physicality - re reference a move if needed...<br>
4) Get your contact points working well (for ex: foot squashing when it contacts ground)<br>
5) Make sure you are starting and stopping your character properly<br>
6) break up twinned poses<br>
7) fingers? are they animated<br>
8) so on and so on..<br>
<br>
these are just a few. Some are arbitrary but I hope it help you guys and gals...<br>
<br>
-Andrew<br>
http://cgchar.toonstruck.com/forum/index.php?topic=4562.0<br>

dynafx
21-01-2006, 11:11 PM
came across this great tool on flash from cgchannel<br>
<br>
you cant ask more!!!!!!!!!!<br>
<br>
<a href="http://www.artnatomia.net/" class="thread_desc_orange" target="_blank" target="_blank"><br>ARTNATOMY<br>The
work has been chosen as a finalist (in Educational Category) for the
15th Flashforward Film Festival (an online competition and live awards
ceremony showcasing and celebrating the best work on the Web). Winners
in all categories plus the "People's Choice" award will be announced at
the awards ceremony on March 1 during the Flashforward2006 Seattle
Conference at the Washington State Convention and Trade Center.<br><br>Application overview.<br>This
resource has been designed and constructed to exploit digital
technology in the context of Fine Art anatomical study. It is intended
to facilitate the teaching and learning the anatomical and
biomechanical foundation of facial expression morphology. The
presentation of the material takes advantage of digital animation,
interactivity and multimedia presentation techniques as the means to
facilitate visual understanding and learning.<br><br>The primary goal
is to provide the student and those interested, a convenient referance
tool, facilitating familiarity and experimentation with the underlying
anatomical structures using correct biomechanical representation of the
different facial expressions.<br><br>The task of the professor is also
facilitated by the use of an expandable animated image (employing a
projector connected to the computer), in addition interaction
(controlled by the professor or students) is multifunctional; since the
different levels and independent functions allow connection of the
application contents to any educational program, providing realtime
delivery of examples to the student.<br><br>This is a compact tool,
providing a basis for dealing with potential problems related to the
proper representation of facial expression, eliminating the need for
cumbersome teaching aids such as; slides and photocopies et.
Additionally this digital presentation tool provides a complete
supporting document solution for those institutions not equipped with
such resources.</a><br>
<br>
http://www.artnatomia.net/uk/index.html<br>

Rahul_lakakwar
14-11-2006, 12:03 AM
HI<br><br>What a great knowledge<img src="smileys/smiley32.gif" border="0"><img src="smileys/smiley32.gif" border="0"><br>great Stuff<img src="smileys/smiley32.gif" border="0"><img src="smileys/smiley32.gif" border="0"><br>good work<img src="smileys/smiley32.gif" border="0"><img src="smileys/smiley32.gif" border="0"><br><br>Keep posting<br>Rahul<br>