View Full Version : Nagacharan | game environment modelimg & texturing
nagacharan
13-08-2008, 10:11 PM
HI i have started the model
with a procedure of modeling a game environment
detailing in z brush,normal mapping,and texturing with photoshop
blending techniques...lets do
nagacharan
13-08-2008, 10:28 PM
hi this is my first day work
http://i290.photobucket.com/albums/ll277/nagacharan/001.jpg
comments please
nagacharan
16-08-2008, 12:33 AM
I have added some detail of my low poly model
http://i290.photobucket.com/albums/ll277/nagacharan/002.jpg
comments plz:rolleyes:
tris count=10.432
jassi.maac
16-08-2008, 01:04 AM
nice work man
nagacharan
16-08-2008, 01:31 AM
thx jassic..keep on sharing all ideas
nagacharan
16-08-2008, 02:03 AM
started detailing the pillar with zbrush for normal map genration
http://i290.photobucket.com/albums/ll277/nagacharan/006.jpg
comments plz
prashantsuyal
16-08-2008, 02:26 AM
nice design
chk smoothing groups
abt pillars make it little hi rez ( chamfer edges ) becuz its almost the same as player height
nagacharan
16-08-2008, 07:23 AM
thx ....i will make those correction with normal maps
to day i will post the prototype of that compound walls
with normal maps
one more thx for comments
nagacharan
16-08-2008, 10:30 PM
this is how i tried the normal map .by photoshop with nvidia tool
it is easier than zbrush ..u can just add the bump file just moving some parameters in nvidia tool on ur uv files..
http://i290.photobucket.com/albums/ll277/nagacharan/007.jpg
u can c old film poster textures on the wall with normal details
comments plz
Digital3d
16-08-2008, 10:56 PM
Very fast dude.
Dude check the smoothing groups. and do not smooth the corners. they should be sharp. You have to add more details in zbrush model to using different type of alpha. And texturing need more work this wall is looking like metal wall. So add some dirtmask with multiplier blending. And use more gaming references from different community sites.
Keep hard work
Best of luck
nagacharan
16-08-2008, 11:37 PM
thx for u r comment .sure i will refer more game model
keep watching all
thx man
divyajain
20-08-2008, 08:14 AM
Gud Texturing..........
nagacharan
20-08-2008, 03:13 PM
thx for ur comments later i will post my finished works
blackocean
20-08-2008, 07:55 PM
good one. keep it up
aakash_binjwe
23-08-2008, 11:21 PM
please tell me about nvidia tool. & your texturing is good. keep updating
aakash_binjwe
24-08-2008, 03:51 AM
hey gud job
nagacharan
24-08-2008, 09:55 PM
http://developer.nvidia.com/object/photoshop_dds_plugins.html
get this plugin for normal map genration from nvidia site to create fine details that can be shown with out modeling
nagacharan
24-08-2008, 11:30 PM
i will post the whole rendered image with my next post
this is a test snapshot
comments plz...........
http://i290.photobucket.com/albums/ll277/nagacharan/oo1.jpg
viral_zaveri
26-08-2008, 02:06 PM
Hi nagacharan,
Its going good. U still need to work more on texturing part buddy. If u look at the model the texture is blured out, needs some sharpness. Might be some problem in UVs, check out. Even the bricks part is not coming out properly. Look out for more reference of walls. Just dont start working bcoz ppl say u to change. Think of it what u want n how and then do it. Have u used normals for the wall, if yes then its not looking out properly. This is from my side.
Bestluck.......:)
nagacharan
26-08-2008, 04:17 PM
thx viral i wil correct those thing and i will update...
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