akashwh2003
13-08-2008, 12:37 PM
Hi Friends,
I work for a Pune based firm. We deal mainly with semi-realistic character modeling and animation. We primarily use 3ds Max for development.
There's a small issue - we have a freaky client. He's not sure of what kinda characters he requires. Even if a sketch is approved and we deliver it exactly the same, he calls for changes in features. This is increasing our production time tremendously.
To answer these issues, we worked on 3 s/w - Z- brush, Poser and I-clone
Z- brush gives amazing results quickly but we're not sure how animatable the models will be after we import them back to max. What will happen to the mesh flow. We played with normal maps but is it recommended for movie quality productions?
Poser seems most promising right now. We tried developing new models based on sketches and exporting them as obj files. We could get high quality morph targets and clothing. The issue with poser are:
1. New models developed from photographs are not good enough.
2. Exported mesh are too heavy for rigging and animation.
Is there a way we can export the rig from poser?
I-clone is an excellent tool but has no cross s/w compatibility. No models exporting options!
Please help us out with the issue. Also tell us, if there is some different approach altogether. We have a serious problem out here!
I work for a Pune based firm. We deal mainly with semi-realistic character modeling and animation. We primarily use 3ds Max for development.
There's a small issue - we have a freaky client. He's not sure of what kinda characters he requires. Even if a sketch is approved and we deliver it exactly the same, he calls for changes in features. This is increasing our production time tremendously.
To answer these issues, we worked on 3 s/w - Z- brush, Poser and I-clone
Z- brush gives amazing results quickly but we're not sure how animatable the models will be after we import them back to max. What will happen to the mesh flow. We played with normal maps but is it recommended for movie quality productions?
Poser seems most promising right now. We tried developing new models based on sketches and exporting them as obj files. We could get high quality morph targets and clothing. The issue with poser are:
1. New models developed from photographs are not good enough.
2. Exported mesh are too heavy for rigging and animation.
Is there a way we can export the rig from poser?
I-clone is an excellent tool but has no cross s/w compatibility. No models exporting options!
Please help us out with the issue. Also tell us, if there is some different approach altogether. We have a serious problem out here!