PDA

View Full Version : Some videos of particle simulations using Blender


iluvblender
12-07-2008, 08:12 PM
I made the particle simulations using Blender 2.46. The fluid sims are old, made using Blender 2.42

Video

http://www.vimeo.com/blenderhead4life/videos

Screenshot of one of the simulations
http://uploader.polorix.net//files/292/Blender/Tutorials/v246/Particles/ParticleTut3-GridReactorTute-variation.jpg

Blend file of the above screenshot
If you want to study the sim, i am also providing the blend file. Enjoy!!


ParticleTut3-GridReactorTute-variation.blend (http://uploader.polorix.net//files/292/Blender/Tutorials/v246/Particles/ParticleTut3-GridReactorTute-variation.blend)

:D

iluvblender
13-07-2008, 06:47 AM
Another test of explosion that uses the particle system and the explode modifier in Blender 2.46.

Video
The below render took me 5 hours to render as I had enabled Approximate ambient occlusion, Raytraced materials with glossiness.

http://www.vimeo.com/1329361


Blend file

ExplodeWithWaveModifier.blend (http://uploader.polorix.net//files/292/Blender/Tutorials/v246/Particles/ExplodeWithWaveModifier.blend)

Images

http://uploader.polorix.net//files/292/Blender/Tutorials/v246/Particles/ExplodeWithWaveModifier.jpg

http://uploader.polorix.net//files/292/Blender/Tutorials/v246/Particles/ExplodeWithWaveModifier2.jpg

Some more examples of explode modifier driven by the particle system

http://uploader.polorix.net//files/292/Blender/Tutorials/v246/Particles/EmitterReactor5.jpg

http://uploader.polorix.net//files/292/Blender/Tutorials/v246/Particles/EmitterReactor.jpg

:D:D:D

Pradeep Mamgain
13-07-2008, 08:33 AM
Looking cool and interesting. I want to achieve a effect in blender. Can u make a tut on how to achieve ink in water effect?

Thanks.

iluvblender
13-07-2008, 09:08 AM
Hello Pradeep.

I think such an effect is possible, but not straightforward, as the Blender fluid simulation system does not work yet for two interacting fluid systems.

Another possibility to make the effect is using a decal with a procedural texture applied to a wavy surface. Using this method, we can cheat ink dissolving in water, but may not be physically correct.

Also using particles colliding with a wavy surface (and ramp shaders/procedural textures) such an effect might be possible.

I will try implement this sometime this week. If i do implement it successfully, I will post it here. :D

Cheers,
Satish