View Full Version : MODELLING: EDGE LOOPS AND RINGS!!
lostanimator
09-10-2004, 04:52 PM
<P><IMG src="http://www.lostanimator.com/cgtantra/flow-smooth.jpg" border="0">hi guys, just thought of posting some modelling tips for young modellers..</P>
<P> edge loops and rings are very important for creating a nice animatable organic character model..</P>
<P> i'm just posting some visual images which will help u understand loop architecture in polygonal modelling..</P>
<P>i'll keep on posting more in upcoming future..</P>
<P><IMG src="http://www.lostanimator.com/cgtantra/loops.jpg" border="0"></P>
the dOktoR
09-10-2004, 06:32 PM
hey thax for sharing that wid all of us.. but i would request you to be more clear as to how you define them and finding an alternative just in case people do get stuck with 5 sided or six sided polygon's
dynafx
11-10-2004, 01:10 PM
<p align="left"><b><font face="Arial">Edge loops:</font></b></p>
<p><font face="Arial">The short version:<br>Cut edges into your models as if you
were drawing contour lines on your model.<br><br>The technique version:<br>Cut
edges as you sculpt so that you can have the profile lines you want. Same goes
for the surface shading. Keep the points so that they all have four edges coming
out of them, except for places that don't move very much (pits of the eyes,
nostrils, ear canals, etc).<br><br>The kinetic version:<br>Rework the surface as
you animate it so the the edges are arranged in a "ripple" like pattern arranged
perpendicularly to the plane of movement (think eyebrow wrinkles, fat folds,
major lines of action on a surface).<br><br>The subdiv version:<br>When you want
a crease, lay two parallel edge strands so that they run very close to each
other creating a crease. Then add two more edges on either sides to create the
"pillowing" effect that will give your model substance. This way when it moves
you will have accurate control of the surface form, control that you would have
otherwise lost using an over simplified "non-uniform" weighting.<br><br>The
texturing version:<br>Arrange the edges so that you have groups of faces that
cleanly turn into separate parts so that you can cleanly texture the object.<br>
</font></p>
<p><font face="Arial">There is a big thread in spiraloid bout edgeloop modelin and i read this there<br>
this will help people to understand bout edgeloop modeling technique<br>
</font></p>
<p><font face="Arial">good start for young modellers<br>
</font></p>
<p><font face="Arial">appreciate the effort taken by lostanimator <img src="smileys/smiley32.gif" border="0"> <img src="smileys/smiley32.gif" border="0"><br></font></p>
the dOktoR
11-10-2004, 01:26 PM
thnx dyna for completing that .. was pending for a while... i thot lost forgt bout this thread...
lostanimator
12-10-2004, 04:00 AM
hi guys,<br>
here is a Timelapse human head modeling tutorial for all organic modellers.<br>
hope u'll like it..<br>
i've even posted it as a separate POST..<br>
IT MIGHT TAKE 1-2 mins. TO LOAD DEPENDING ON YOUR INTERNET SPEED..<img src="http://www.lostanimator.com/cgtantra/polyhead_timelapse_modeling.gif" border="0"><br>
hells angel
12-10-2004, 04:16 AM
<P>another good resource......good effort....</P>
<P>thought i'd put in my bit here......apart from the ever so famous joan of arc on 3dtotal....there was this one tutorial on maya that was really good to understand face modelling....what i found most interestin there was how to create wrinkles and still maintain quads in the easiest possible steps........heres the link..</P>
<P><A href="http://67.15.36.49/ffa/tutorials/maya/poly_head/polyhead8.asp" target="_blank"> http://67.15.36.49/ffa/tutorials/maya/poly_head/polyhead8.as p</A></P>
<P>u guys should check out the rest of the tutorial too.....<IMG src="smileys/smiley1.gif" border="0"></P>
rawskull
16-10-2004, 09:58 PM
Hey ppl !<br>
<br>
i found an interesting hires image with clearly marked out EDGE LOOP regions <br>
<br>
HOPE it HELPS !!!<br>
<br>
<a href="http://www.cbsp.com.br/3d/Pictures/Daniel/Edgeloop_1600x1200.JPG" target="_blank" target="_blank">CLICK HERE</a><br>
<br>
or the check the image below !<br>
<br>
<img src="http://www.cbsp.com.br/3d/Pictures/Daniel/Edgeloop_1600x1200.JPG" border="0"><br>
<edited><editID>rawskull</editID><editDate>38276.4818402778</editDate></edited>
dynafx
16-10-2004, 11:59 PM
wowowowow,<br>
its a gr8 help, even i missed it, the best way to explain, simplest manner<br>
thnx for the contribution rawskull<br>
dynafx
01-11-2004, 08:34 PM
<P>think, this well help a lot to add details for the topic, TOPOLOGY , </P>
<P><IMG src="http://www.ethereality.info/ethereality_website/3d/topology_research/topology_study-2.jpg" border="0"></P>
<P> </P>
<P><A href="http://www.ethereality.info/ethereality_website/3d/topology_research/topology_research.htm" target="_blank">[CLICK HERE]</A> TO find more on topology research, which will help a lot for modelling</P>
graphixara
03-06-2005, 07:27 AM
<P>Still im not able to understand what is edge loops concept <IMG src="smileys/smiley5.gif" border="0">.</P>
<P>can any one go in detail?</P>
3d_devil
16-11-2005, 08:27 PM
WOW !!! this grr8888888888 !!!! just the one that i've been look, for the last few days...<br>
dynafx
16-11-2005, 08:43 PM
<img src="smileys/smiley19.gif" border="0"><img src="smileys/smiley19.gif" border="0"><img src="smileys/smiley19.gif" border="0"><br>
<br>
these posts are revisited after one year.<br>
<br>
<img src="smileys/smiley32.gif" border="0"><img src="smileys/smiley32.gif" border="0"><img src="smileys/smiley32.gif" border="0"> but finally u guys r making use of these.<br>
3d_devil
16-11-2005, 08:46 PM
well sorry 4 beein late dyna ....<br>
<br>
u got any more of such links n images related to the subject ?<br>
<edited><editID>3d_devil</editID><editDate>38672.3960069444</editDate></edited>
sunny304
17-12-2005, 07:11 PM
wow we get the right thing at right time at the time of face modeling session <img border="0" src="smileys/smiley4.gif" border="0">
<br />thnx for all this mods................;
<br /> <img border="0" src="smileys/smiley32.gif" border="0"> <img border="0" src="smileys/smiley32.gif" border="0">
3d_devil
18-01-2006, 11:43 AM
hi guyz ,<br>
<br>
got u any info about this C-LoopTopology ?<br>
<br>
n here is something that i got found from <a href="http://www.subdivisionmodeling.com" target="_blank">subdivisionmodeling</a><br>
<br>
<img src="http://teyon.site22.hosting.renderosity.com/images/3dstills/Edgeloop_e_800x600.jpg" border="0"><br>
<P>hey rawskull...ur link nt wrking...it would be realy great ,if u couldu plzzz re post it...</P>
<P>cheerzz.</P>
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